Call of Duty 4: Modern Warfare/W1200

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Call of Duty 4: Modern Warfare/W1200

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The W1200 (a.k.a. Winchester 1200), is a twelve-gauge pump action shotgun, used by the police and military. As a weapon in warfare, the shotgun is a close-quarters weapon. Though some consider using W1200 as a close-mid range suppressor, many believe purely that it is a CQC (Close Quarters Combat) weapon. The shotgun is also used to breach doors or other form of blockades with weaknesses. One example would be the "Bog Mission" in which the NPC uses his W1200 to breach the door.

This is the W1200
This is the W1200

Contents

W1200 Comparisons





General Information

Information No Attachments With Grip
Penetration Type small
Impact Type Shotgun (Spread)
Inventory Type Primary
Aim Assist Range 600 - 1000 600 - 1000
Crosshair Range 600 600
Zoom Range 55 55

Ammunition

Information No Attachments
Low Ammo Threshold 0.33 (2 shots left)
Ammo Type 12 gauge
Maximum Ammo 56
Starting Ammo 28
Clip Size 7

Damage

Information No Attachments With Grip
Base Damage 10 - 40 (per pellet) 10 - 40 (per pellet)
Damage vs Juggernaut 7.5 - 30 (per pellet) 7.5 - 30 (per pellet)
Damage with Stopping Power 14 - 52 (per pellet) 14 - 52 (per pellet)
Headshot Damage (x1) 10 - 40 (per pellet) (x1) 10 - 40 (per pellet)
Minimum Damage Range 500 500
Maximum Damage Range 300 300

Movement

Information No Attachments With Grip
Hip Movement Speed Scale 1 1
Sights Movement Speed Scale 2 2
Sprint Duration Scale 1 1
Standing Minimum Speed 80 80
Standing Moving Forward 0 0
Standing Moving Reverse 0 0
Standing Moving Up -1.7 -1.7
Ducking Minimum Speed 20 20
Ducking Moving Forward 0 0
Ducking Moving Reverse 0 0
Ducking Moving Up -1.7 -1.7
Prone Minimum Speed 0 0
Prone Moving Forward -100 100
Prone Moving Reverse 3 3
Prone Moving Up -105 -105

Delays and Reloading

Information No Attachments With Grip
Rate of Fire Time 0.283 0.283
Reload Time 0.567 (per bullet) 0.567 (per bullet)
Reload (from empty) Time 0.567 (per bullet) 0.567 (per bullet)
Re-chambering Time 0.467 0.467

Deviation

Information No Attachments With Grip Reflex Stats
Minimum Standing Hip Spread 4 4 4
Maximum Standing Hip Spread 4 4 4
Minimum Ducking Hip Spread 4 4 4
Maximum Ducking Hip Spread 4 4 4
Minimum Prone Hip Spread 4 4 4
Maximum Prone Hip Spread 4 4 4
Spread added per shot 0 0 0
Spread added for Moving 0.1 0.1 0.1
Decay Rate 5 5
Ducking Decay Rate 1 1 1
Prone Decay Rate 1 1 1

Recoil

Information No Attachments With Grip
(Hip) Kick Pitch Minimum 50 50
(Hip) Kick Pitch Maximum 60 60
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -30 -30
(Hip) Kick Yaw Maximum 30 30
(Hip) Kick Acceleration 1000 1000
(Hip) Maximum Kick Speed 1200 1200
(Hip) Kick Speed Decay 100 100
(Hip) Kick Static Decay 2 2
(Hip) Kick View Pitch Minimum 95 75
(Hip) Kick View Pitch Maximum 100 80
(Hip) Kick View Yaw Minimum -75 -55
(Hip) Kick View Yaw Maximum -85 -65
(Hip) Kick View Center Speed 500 500
(Sights) Kick Pitch Minimum 35 35
(Sights) Kick Pitch Maximum 45 45
(Sights) Kick Yaw Minimum -25 -25
(Sights) Kick Yaw Maximum 25 25
(Sights) Kick Acceleration 260 260
(Sights) Maximum Kick Speed 600 600
(Sights) Kick Speed Decay 50 50
(Sights) Kick Static Decay 10 10
(Sights) Kick View Pitch Minimum 95 75
(Sights) Kick View Pitch Maximum 100 80
(Sights) Kick View Yaw Minimum -75 -55
(Sights) Kick View Yaw Maximum -85 -65
(Sights) Kick View Center Speed 500 500

Sway

Information No Attachments With Grip
Shell Shock Sway 5 5
Hip Max Sway Angle 20 20
Hip LERP Speed 4 4
Sights Max Sway Angle 2 2
Sights LERP Speed 6 6
Sights Sway Pitch Scale 0.1 0.1
Sights Sway Yaw Scale 0.1 0.1
Sights Sway Horizontal Scale 0.2 0.2
Sights Sway Vertical Scale 0.25 0.25

Idle

Information No Attachments With Grip
Hip Idle Amount 30 30
Sights Idle Amount 2 2
Hip Idle Speed 1 1
Sights Idle Speed 0.8 0.8
Idle Crouch Factor 0.8 0.8
Idle Prone Factor 0.4 0.4

Melee

Information No Attachments With Grip
Melee Time 0.8 0.8
Melee Charge Time 1.16 1.16
Melee Delay Time 0.13 0.13
Melee Charge Delay Time 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45


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