User talk:DairukaFrom EncyClanPedia
xFireIt would appear that xFire decided that it wanted to interrupt our chat session... Silly high-latency. Webs961 14:29, 21 November 2007 (PST) Featured ItemsYeah, we should probably change those. Are we just skipping Jan. and just going straight to Feb.? --Webs961 19:03, 12 January 2008 (PST) WeaponsI made a few new comments about various weapons. Whenever you can, please check them out. Thanks. --Class act 15:47, 3 March 2008 (PST) aomYes, I finally finished the mythology crap... go check it out in the admin notice board. xoxo Doggie (52) 18:19, 18 March 2008 (PDT) Pitch/YawHi Dairuka, I was reading through your substantial and helpful information on the weapons in COD4 when I noticed your comment in the "Weapon Explanation" section: ____ Dairuka's Notes:' I suck at Math. So this may be completely incorrect. This is purely speculation. I have very little proof to back this theory up. Any help in this subject from an actual expert would be appreciated. ____ You're right, but as requested here's your references. Yup, they're taken from flight terms, and work the same way. (http://www.3dgameprogramming.net/2007/07/31/getting-started-with-xna-first-person-camera/) In 3d programming we use X, Y, and Z for the position of an object in a 3d space, but pitch, roll, and yaw are the orientation - which way it's pointing along three 360 degree axes. This includes how the camera is oriented for the player's screen. Since FPS's use the camera as the gunsight, recoil is transferred to the player by moving the orientation of the camera. It doesn't affect your physical positioning, (WSAD keys) so you wouldn't get moved around the map, but it'd definitely change the positioning of your camera just the same as your mouse does. If you're wondering, Roll is used too, just not in the weapon recoil. It's the "tilt" of the camera such as in single player when you're "knocked down" and staring at the ground sideways. Adjusting roll is more likely to cause motion sickness in those susceptible to it (http://ieeexplore.ieee.org/Xplore/login.jsp?url=/iel5/9639/30462/01403694.pdf?arnumber=1403694) which is one reason why many games don't often adjust camera roll. Yaw recoil is the sideways buck of the gun, and turns your camera slightly as if you slid the mouse along the left-right axis. Pitch recoil is your up-down axis and represents muzzle climb. The end result is that your camera, and thus crosshair, have been moved. I can't tell you for sure how they handle the whole recoil formula in COD until I poke around some more, but it goes roughly something like this. Each round fired will buck the gun according to its yaw and pitch recoils. (I don't believe it's the same amount every time.) So something that has higher values for negative yaw and positive pitch will stray up and to the left but can still bounce around a bit along the way. There's also a maximum value though. (Kick View?) Try taking an AK47 with an ACOG, pick a target, and open fire. It will stray off and be hard to compensate for, but then even out and resist your mouse less. Then try it with doubletap: it will jump quickly off your original bearing as the combined recoil comes at you faster, but reaches the controllable point quicker. This is great for sustained fire but makes burst firing more difficult. Hope you find this useful, even if it was a little longwinded! Desert Eagle stats might be wrongi just saw the Desert Eagle stats and I think you might have the damage wrong. Desert Eagle Damage [[Damage with Stopping Power or Sonic Boom 28 - 56 28 - 56]] Shouldn't that be 42 - 70 because 43 x 1.4 and 50 x 1.4 Also why does it say Sonic boom? What does it mean when the maximum is a negative and the minimum is a positive? ak-74u recoil (Hip) Kick Pitch Minimum and(Hip) Kick Pitch Maximum Sonic Boom shouldn't be thereI originally added [b]sonic boom[/b] because I intended on adding the grenades, grenade launchers, C4 and other explosives to the lists. People have had confusion before due to this, so I removed Sonic Boom from most lists... obviously I forgot to take it off of the Pistol's list. That will be fixed right now. --Dairuka 18:47, 10 May 2008 (PDT) Pitch and YawImagine that your screen is one big chart with a maximum and minimum of -100 to 100 from down to up, and -100 to 100 going left and right. The higher the maximum or minimum for Pitch and Yaw determines how much recoil your gun actually has, and actually shows in game. If the Actual recoil for your gun is high, your bullets will not always go where you shoot them. If the Visual recoil for your gun is high, your gun will move around on your screen with each shot, even if the bullets are going where the crosshair is aimed. If the maximum is -80 and the minimum is 80 pitch, and -80 and 80 for yaw - thats a maximum recoil level of 320! THATS BAD! That means the gun is either going to have an impossible time firing straight, or it's going to be all over your screen. The AK-47's visual recoil is a perfect example of bad Visual recoil. The Skorpion is a perfect example of bad Actual recoil. Just give it time and check out the Weapon Stats Explanations if you find yourself confused. --Dairuka 18:55, 10 May 2008 (PDT) What about the x1.4 multiplier for the Desert EagleIsn't the maximum for something usually higher than the minimum. Or doesn't it matter for this? Like would it be the same thing if the pitch maximum was 80 and the minimum was -80. Cause if if the maximum is lower than the minimum wouldn't it like sorta overlap or flip around. Question About Social RewardingHey there, Way off topic here, but I was just curious - I am trying to set up MediaWiki for a friend, and they want the social rewarding aspect added (which I believe you have, as Wiki Author Rankings). However, it seems I have to set it up with a Google SOAP Api, which you can no longer get (Google only allows AJAX SOAP Api's, which don't seem to work). I was just curious if you set yours up with a Google API prior to them being cancelled, or whether you set it up differently. Any and all help would be REALLY appreciated; I'm a bit stuck on this one, without the API. Thanks a lot! Ask Webs961He's the one who'd know. --Dairuka 18:50, 11 May 2008 (PDT) |
