Strategy:SH0DAN's Economy 101 (Supreme Commander)From EncyClanPedia
Credit for this strategy guide goes to SH0DAN, whose post was originally found at Gas Powered Games Forums - You can see the original strategy guide here. If there is any dispute from the original creator regarding the existence of this archived strategy page, please contact Dairuka to have it changed, or removed.
How to start your economy
Usually it should go something like this:
Meanwhile have 2-4 T1 Engineers build 20 or so T1 power generators, this will give you enough power to work with as you go to t2.
Get as many engineers as you can collecting rocks and trees (rocks are better than trees). This will ease your way into T2 with enough mass to build a T2 generator.
This is crucial in maps with lots of Mass spots, it will give your economy a much needed boost to T2.
At the beginning its better to save resources and build only one t2 engineer and assist with t1 engineers. Build t2 tanks and MML's and mobile flak (on land maps of course) and use them to harass or kill the enemy. Note that playing against most experienced opponents, turtling up in your base and just building economy simply won't cut it.
Don't ever build these in a matrix, since its pathetically easy to chain. Build the t1 Mass Fabricators in lines or groups 4-5 spaces apart. I prefer groups of 8 or 10 but most top 100 players do this in lines.
Make sure to set them really building your econ non-stop. Build an extra T2 power generator or two to ease your way into T3.
Have them build a t3 economy. Once again don't build a tight matrix, and don't forget to put shields over your economy at this point if you haven't already. If you start running out of space to put t3 Power Generators and Mass Fabricators, you can CTRL-K your t2 generators and t1 Mass Fabricators. I usually build 1 T3 power generator to 1 T3 Mass Fabricators. This nets you quite a bit of extra energy after a while, which you will need if you want to upgrade SCU's or your ACU (building a Mavor or firing a Scathis will also require extra energy). Cool After your first or second t3 Mass Fabricators, you will want to build a Quantum Gateway and start pumping out SCU's. If you have the space, build 5-10 Gateways and have them all working at once. Otherwise, a Gateway with 10-20 T3 engineers will work well. Have the rally point set some distance away from the gateway, and set 5-10 t3 engineers Assist Ground at that point (resources permitting) to help your SCU's upgrade with RAS's and other upgrades. Note that the SCA UI mod will help majorly for easily upgrading the SCU's that need it.
Again if you run out of space, you can start self-destructing t3 generators. This is the endgame when you start to spam t3 artillery and nukes. (Boring but it gets there sometimes).
Frequently Asked QuestionsWhen do I upgrade Mass Extractors?When you have a positive mass flow. I upgrade Mass Extractors to prevent myself from wasting mass. Also, at t2, build mass storage around the Mass Extractors as a further (cheap) upgrade to your t2 Mass Extractor.
What do I do if I'm playing a map with few mass points and little to reclaim?You'll have to start by building a t1 economy, which is usually not necessary. Set 2 engineers building t1 power generators and 1 building t1 Mass Fabricators (not next to each other so they don't go up in smoke). After that assist with more engineers as necessary.
How do I prevent my opponent from killing my economy?
How to destroy an enemy's economy:
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