Sins of a Solar Empire/Modding Tips and Tricks
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Sins of a Solar Empire/Modding Tips and Tricks

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  • When changing angular speeds be very careful. Change them by exact multipliers or else Sins flips out. If you're wondering what of the dozens of things you changed in your frigate entity file that caused Sins to hang when applying the mod, check the angular speeds.
  • Make sure it's in Mods/Modname/GameInfo. If you're just putting the entity files and stuff in the modname folder, Sins will give you a valid checksum and pretend that it loaded it fine, but it didn't. Yes, this is a noob mistake I made. [1]
  • Always check the Count value and alter it when you add things to a list in any of the files. If you don't know what that is, above say, a list of upgrades for a planet, it will have 'StageCount #'. The number of stages below MUST reflect that number or your mod may crash, or just not pickup the changes. [2]
  • if you are changing a lot of stuff, keep a log of changes. You *will* forget what you changed and where eventually, and hunting one offending entry among dozens is complicated enough without you knowing what you should be looking at in the first place.[3]
  • On top of keeping a change log, the safest bet is to make just a few changes at a time and test it to be sure that it doesn't crash the game.[4]
  • Notepad ++ is excellent (better then notepad ) for opening files such as .psi's

[http://sourceforge.net/project/showfiles.php?group_id=95717&package_id=102072

Download Notepad ++'s "npp.4.7.5.Installer.exe" here]

Make sure you right click the file you want and tell windows to open it using notepadd++, you can also right click teh file and right there it will say edit with notepad++[5]

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