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Sins of a Solar Empire/Capital Colony

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Contents

General Information

Capital TEC - Akkan Battlecruiser Advent - Progenitor Mothership Vasari - Jarrasul Evacuator
Cost
  • credits 3000.000000
  • metal 400.000000
  • crystal 250.000000
  • credits 3000.000000
  • metal 400.000000
  • crystal 250.000000
  • credits 3000.000000
  • metal 400.000000
  • crystal 250.000000
Slots Used 50.000000 50.000000 50.000000
Build Time 75.000000 75.000000 75.000000

Armor

Hull
  • StartValue 3150.000000
  • ValueIncreasePerLevel 105.000000
  • StartValue 2350.000000
  • ValueIncreasePerLevel 70.000000
  • StartValue 2800.000000
  • ValueIncreasePerLevel 95.000000
Shields
  • StartValue 1000.000000
  • ValueIncreasePerLevel 100.000000
  • StartValue 1450.000000
  • ValueIncreasePerLevel 175.000000
  • StartValue 1150.000000
  • ValueIncreasePerLevel 135.000000
Hull Restore Rate
  • StartValue 1.500000
  • ValueIncreasePerLevel 0.100000
  • StartValue 1.500000
  • ValueIncreasePerLevel 0.100000
  • StartValue 1.500000
  • ValueIncreasePerLevel 0.100000
Shield Restore Rate
  • StartValue 3.000000
  • ValueIncreasePerLevel 0.200000
  • StartValue 3.000000
  • ValueIncreasePerLevel 0.200000
  • StartValue 3.000000
  • ValueIncreasePerLevel 0.200000
Armor
  • StartValue 3.500000
  • ValueIncreasePerLevel 0.400000
  • StartValue 3.000000
  • ValueIncreasePerLevel 0.375000
  • StartValue 3.500000
  • ValueIncreasePerLevel 0.350000
Mitigation
  • StartValue 0.65
  • ValueIncreasePerLevel 0.01111
  • StartValue 0.65
  • ValueIncreasePerLevel 0.01111
  • StartValue 0.65
  • ValueIncreasePerLevel 0.01111

Weapon Information

Weapon #1
  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "LASERTECH"
  • DamagePerBank:FRONT 30.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 0.000000
  • DamagePerBank:RIGHT 54.000000
  • Range 5000.000000
  • PreBuffCooldownTime 6.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.350000
  • TravelSpeed 4000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 2
    • burstDelay 0.250000
  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "PLASMA"
  • DamagePerBank:FRONT 1.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 90.000000
  • DamagePerBank:RIGHT 90.000000
  • Range 5000.000000
  • PreBuffCooldownTime 6.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.400000
  • TravelSpeed 2000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 2
    • burstDelay 0.600000
  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "WAVE"
  • DamagePerBank:FRONT 71.500000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 0.000000
  • DamagePerBank:RIGHT 0.000000
  • Range 5000.000000
  • PreBuffCooldownTime 5.500000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.000000
  • TravelSpeed 3600.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 3
    • burstDelay 0.300000
Weapon #2
  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "PHYSICAL"
    • WeaponClassType "AUTOCANNON"
  • DamagePerBank:FRONT 18.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 43.000000
  • DamagePerBank:RIGHT 0.000000
  • Range 5000.000000
  • PreBuffCooldownTime 5.500000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.300000
  • TravelSpeed 4000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 6
    • burstDelay 0.120000

  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "LASERPSI"
  • DamagePerBank:FRONT 30.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 30.000000
  • DamagePerBank:RIGHT 30.000000
  • Range 5000.000000
  • PreBuffCooldownTime 5.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.500000
  • TravelSpeed 4000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 6
    • burstDelay 0.200000

  • WeaponType "Beam"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "OVERTIME"
    • DamageType "ENERGY"
    • WeaponClassType "FLASHBEAM"
  • DamagePerBank:FRONT 0.000000
  • DamagePerBank:BACK 21.000000
  • DamagePerBank:LEFT 31.500000
  • DamagePerBank:RIGHT 31.500000
  • Range 5000.000000
  • PreBuffCooldownTime 4.500000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.250000
  • TravelSpeed 0.000000
  • Duration 0.100000
  • WeaponEffects
    • weaponType "Beam"
    • burstCount 3
    • burstDelay 0.500000
Weapon #3
  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "LASERTECH"
  • DamagePerBank:FRONT 16.250000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 62.500000
  • DamagePerBank:RIGHT 45.000000
  • Range 5000.000000
  • PreBuffCooldownTime 5.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.400000
  • TravelSpeed 4000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 4
    • burstDelay 0.250000
Doesn't have a third weapon.
  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "WAVE"
  • DamagePerBank:FRONT 25.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 0.000000
  • DamagePerBank:RIGHT 0.000000
  • Range 5000.000000
  • PreBuffCooldownTime 5.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.400000
  • TravelSpeed 3600.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 4
    • burstDelay 0.250000

Speed, Abilities and Anti-matter

Speed
  • maxAccelerationLinear 100.000000
  • maxAccelerationStrafe 10.000000
  • maxDecelerationLinear 500.000000
  • maxAccelerationAngular 1.000000
  • maxDecelerationAngular 9.999996
  • maxSpeedLinear 400.000000
  • maxAccelerationLinear 100.000000
  • maxAccelerationStrafe 10.000000
  • maxDecelerationLinear 500.000000
  • maxAccelerationAngular 1.000000
  • maxDecelerationAngular 9.999996
  • maxSpeedLinear 400.000000
  • maxAccelerationLinear 100.000000
  • maxAccelerationStrafe 10.000000
  • maxDecelerationLinear 500.000000
  • maxAccelerationAngular 1.000000
  • maxDecelerationAngular 9.999996
  • maxSpeedLinear 400.000000
Abilities
  • ability:0 "AbilityTechCapitalShipColonize"
  • ability:1 "AbilityIonBlast"
  • ability:2 "AbilityTargetingUplink"
  • ability:3 "AbilityCeaseFire"
  • ability:0 "AbilityPsiCapitalShipColonize"
  • ability:1 "AbilitySpreadWeaponDamage"
  • ability:2 "AbilityShieldRegenerate"
  • ability:3 "AbilityResurrection"
  • ability:0 "AbilityPhaseCapitalShipColonize"
  • ability:1 "AbilityGravityWarhead"
  • ability:2 "AbilityNanoDisassembler"
  • ability:3 "AbilityResourceDrain"
Maximum Anti-Matter
  • StartValue 260.000000
  • ValueIncreasePerLevel 35.000000
  • StartValue 265.000000
  • ValueIncreasePerLevel 35.000000
  • StartValue 250.000000
  • ValueIncreasePerLevel 35.000000
Anti-Matter Restore Rate
  • StartValue 0.850000
  • ValueIncreasePerLevel 0.100000
  • StartValue 0.850000
  • ValueIncreasePerLevel 0.100000
  • StartValue 0.850000
  • ValueIncreasePerLevel 0.100000

Bombing

Bombing
  • baseDamage 40.000000
  • basePopulationKilled 1.550000
  • bombingFreqTime 10.000000
  • baseRange 3000.000000
  • bombTransitTime 12.000000
  • bombEffectCount 3
  • bombEffectAngleVariance 15.000000
  • bombEffectsDef
    • weaponType "Projectile"
    • burstCount 1
    • burstDelay 0.000000
  • baseDamage 40.000000
  • basePopulationKilled 1.550000
  • bombingFreqTime 10.000000
  • baseRange 3000.000000
  • bombTransitTime 12.000000
  • bombEffectCount 3
  • bombEffectAngleVariance 15.000000
  • bombEffectsDef
    • weaponType "Projectile"
    • burstCount 1
    • burstDelay 0.000000
  • baseDamage 40.000000
  • basePopulationKilled 1.550000
  • bombingFreqTime 10.000000
  • baseRange 3000.000000
  • bombTransitTime 4.000000
  • bombEffectCount 2
  • bombEffectAngleVariance 2.500000
  • bombEffectsDef
    • weaponType "Beam"
    • burstCount 1
    • burstDelay 0.000000

Level Bonuses

Culture Protection Rate
  • StartValue 0.300000
  • ValueIncreasePerLevel 0.050000
  • StartValue 0.300000
  • ValueIncreasePerLevel 0.050000
  • StartValue 0.300000
  • ValueIncreasePerLevel 0.050000
Command Points
  • StartValue 1.350000
  • ValueIncreasePerLevel 0.200000
  • StartValue 1.200000
  • ValueIncreasePerLevel 0.250000
  • StartValue 1.200000
  • ValueIncreasePerLevel 0.250000
Weapon Cooldown
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.020000
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.020000
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.020000
Damage Bonus
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.060000
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.060000
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.060000



This database and table was created by Dairuka who decoded and sorted the information from the game's .entity's - Feel free to use this information however you wish, just please make sure to give due credit and maybe a link to the EncyClanPedia if you do.



Frigates

TEC: Arcova Scout Frigate - Cobalt Light Frigate - Javelis LRM Frigate - Krosov Siege Frigate - Garda Flak Frigate - Protev Colony Frigate
Advent: Seeker Vessel - Discipline Vessel - Illuminator Vessel - Purge Vessel - Defense Vessel - Missionary Vessel
Vasari: Jikara Navigator - Ravastra Skirmisher - Kanrak Assailant - Karrastra Destructor - Junsurak Sentinel - Jarun Migrator

Cruisers

TEC: Percheron Light Carrier - Hoshiko Robotics Cruiser - Cielo Command Cruiser - Kodiak Heavy Cruiser
Advent: Aeria Drone Host - Iconus Guardian - Domina Subjugator - Destra Crusader
Vasari: Lasurak Transporter - Stilakus Subverter - Serevun Overseer - Skarovas Enforcer

Capital Ships

TEC: Kol Battleship - Sova Carrier - Akkan Battlecruiser - Dunov Battlecruiser - Marza Dreadnought
Advent: Radiance Battleship - Revelation Battlecruiser - Progenitor Mothership - Halcyon Carrier - Rapture Battlecruiser
Vasari: Kortul Devastator - Skirantra Carrier - Jarrasul Evacuator - Antorak Marauder - Vulkoras Desolator


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