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Sins of a Solar Empire/Capital Battleship

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Contents

General Information

Capital TEC - Kol Battleship Advent - Radiance Battleship Vasari - Kortul Devastator
Cost
  • credits 3000.000000
  • metal 400.000000
  • crystal 250.000000
  • credits 3000.000000
  • metal 400.000000
  • crystal 250.000000
  • credits 3000.000000
  • metal 400.000000
  • crystal 250.000000
Slots Used 50.000000 50.000000 50.000000
Build Time 75.000000 75.000000 75.000000

Armor

Hull
  • StartValue 3000.000000
  • ValueIncreasePerLevel 120.000000
  • StartValue 2200.000000
  • ValueIncreasePerLevel 90.000000
  • StartValue 2650.000000
  • ValueIncreasePerLevel 115.000000
Shields
  • StartValue 1250.000000
  • ValueIncreasePerLevel 135.000000
  • StartValue 1750.000000
  • ValueIncreasePerLevel 180.000000
  • StartValue 1425.000000
  • ValueIncreasePerLevel 165.000000
Hull Restore Rate
  • StartValue 1.500000
  • ValueIncreasePerLevel 0.100000
  • StartValue 1.500000
  • ValueIncreasePerLevel 0.100000
  • StartValue 1.500000
  • ValueIncreasePerLevel 0.100000
Shield Restore Rate
  • StartValue 3.000000
  • ValueIncreasePerLevel 0.200000
  • StartValue 3.000000
  • ValueIncreasePerLevel 0.200000
  • StartValue 3.000000
  • ValueIncreasePerLevel 0.200000
Armor
  • StartValue 5.000000
  • ValueIncreasePerLevel 0.450000
  • StartValue 4.500000
  • ValueIncreasePerLevel 0.400000
  • StartValue 5.000000
  • ValueIncreasePerLevel 0.400000
Mitigation
  • StartValue 0.65
  • ValueIncreasePerLevel 0.01111
  • StartValue 0.65
  • ValueIncreasePerLevel 0.01111
  • StartValue 0.65
  • ValueIncreasePerLevel 0.01111

Weapon Information

Weapon #1
  • WeaponType "Beam"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "OVERTIME"
    • DamageType "ENERGY"
    • WeaponClassType "BEAM"
  • DamagePerBank:FRONT 126.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 0.000000
  • DamagePerBank:RIGHT 0.000000
  • Range 5000.000000
  • PreBuffCooldownTime 14.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting TRUE
  • PointStaggerDelay 0.250000
  • TravelSpeed 0.000000
  • Duration 4.000000
  • WeaponEffects
    • weaponType "Beam"
    • burstCount 1
    • burstDelay 0.000000
  • WeaponType "Beam"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "OVERTIME"
    • DamageType "ENERGY"
    • WeaponClassType "BEAM"
  • DamagePerBank:FRONT 105.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 0.000000
  • DamagePerBank:RIGHT 0.000000
  • Range 4800.000000
  • PreBuffCooldownTime 7.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.500000
  • TravelSpeed 0.000000
  • Duration 4.000000
  • WeaponEffects
    • weaponType "Beam"
    • burstCount 1
    • burstDelay 0.000000
  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "WAVE"
  • DamagePerBank:FRONT 66.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 0.000000
  • DamagePerBank:RIGHT 0.000000
  • Range 5000.000000
  • PreBuffCooldownTime 5.500000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.000000
  • TravelSpeed 3600.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 3
    • burstDelay 0.500000
Weapon #2
  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "PHYSICAL"
    • WeaponClassType "AUTOCANNON"
  • DamagePerBank:FRONT 27.000000
  • DamagePerBank:BACK 49.500000
  • DamagePerBank:LEFT 49.500000
  • DamagePerBank:RIGHT 27.000000
  • Range 5000.000000
  • PreBuffCooldownTime 4.500000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 1.000000
  • TravelSpeed 4000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 15
    • burstDelay 0.060000

  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "PLASMA"
  • DamagePerBank:FRONT 55.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 0.000000
  • DamagePerBank:RIGHT 0.000000
  • Range 5000.000000
  • PreBuffCooldownTime 5.500000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.400000
  • TravelSpeed 2000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 2
    • burstDelay 0.600000

  • WeaponType "Beam"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "OVERTIME"
    • DamageType "ENERGY"
    • WeaponClassType "FLASHBEAM"
  • DamagePerBank:FRONT 40.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 53.750000
  • DamagePerBank:RIGHT 53.750000
  • Range 5000.000000
  • PreBuffCooldownTime 5.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.500000
  • TravelSpeed 0.000000
  • Duration 0.250000
  • WeaponEffects
    • weaponType "Beam"
    • burstCount 1
    • burstDelay 0.000000
Weapon #3
  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "LASERTECH"
  • DamagePerBank:FRONT 45.375000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 0.000000
  • DamagePerBank:RIGHT 0.000000
  • Range 5000.000000
  • PreBuffCooldownTime 5.500000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting TRUE
  • PointStaggerDelay 0.900000
  • TravelSpeed 2000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 1
    • burstDelay 0.000000

  • WeaponType "Projectile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "ENERGY"
    • WeaponClassType "LASERPSI"
  • DamagePerBank:FRONT 0.000000
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 79.500000
  • DamagePerBank:RIGHT 79.500000
  • Range 4900.000000
  • PreBuffCooldownTime 6.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.200000
  • TravelSpeed 4000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Projectile"
    • burstCount 2
    • burstDelay 0.500000

  • WeaponType "Missile"
  • damageEnums
    • AttackType "CAPITALSHIP"
    • DamageAffectType "AFFECTS_SHIELDS_AND_HULL"
    • DamageApplyType "BACKLOADED"
    • DamageType "PHYSICAL"
    • WeaponClassType "PHASEMISSILE"
  • DamagePerBank:FRONT 40.599998
  • DamagePerBank:BACK 0.000000
  • DamagePerBank:LEFT 0.000000
  • DamagePerBank:RIGHT 0.000000
  • Range 5500.000000
  • PreBuffCooldownTime 7.000000
  • CanFireAtFighter FALSE
  • SynchronizedTargeting FALSE
  • PointStaggerDelay 0.080000
  • TravelSpeed 1000.000000
  • Duration 0.000000
  • WeaponEffects
    • weaponType "Missile"
    • burstCount 1
    • burstDelay 0.000000

Speed, Abilities and Anti-matter

Speed
  • maxAccelerationLinear 100.000000
  • maxAccelerationStrafe 10.000000
  • maxDecelerationLinear 500.000000
  • maxAccelerationAngular 1.000000
  • maxDecelerationAngular 9.999996
  • maxSpeedLinear 500.000000
  • maxAccelerationLinear 100.000000
  • maxAccelerationStrafe 10.000000
  • maxDecelerationLinear 500.000000
  • maxAccelerationAngular 1.000000
  • maxDecelerationAngular 9.999996
  • maxSpeedLinear 500.000000
  • maxAccelerationLinear 100.000000
  • maxAccelerationStrafe 10.000000
  • maxDecelerationLinear 500.000000
  • maxAccelerationAngular 1.000000
  • maxDecelerationAngular 9.999996
  • maxSpeedLinear 500.000000
Abilities
  • ability:0 "AbilityGaussBlast"
  • ability:1 "AbilityFlakBurst"
  • ability:2 "AbilityAdaptiveShield"
  • ability:3 "AbilityLastStand"
  • ability:0 "AbilityAntiMatterDetonate"
  • ability:1 "AbilityTaunt"
  • ability:2 "AbilityEnergyAbsorb"
  • ability:3 "AbilityBeamBlast"
  • ability:0 "AbilityPowerSurge"
  • ability:1 "AbilityWeaponJam"
  • ability:2 "AbilityDisruptiveStrikes"
  • ability:3 "AbilityVolatileNanites"
Maximum Anti-Matter
  • StartValue 225.000000
  • ValueIncreasePerLevel 20.000000
  • StartValue 240.000000
  • ValueIncreasePerLevel 20.000000
  • StartValue 225.000000
  • ValueIncreasePerLevel 20.000000
Anti-Matter Restore Rate
  • StartValue 0.750000
  • ValueIncreasePerLevel 0.080000
  • StartValue 0.750000
  • ValueIncreasePerLevel 0.080000
  • StartValue 0.750000
  • ValueIncreasePerLevel 0.080000

Bombing

Bombing
  • baseDamage 43.000000
  • basePopulationKilled 1.700000
  • bombingFreqTime 10.000000
  • baseRange 3000.000000
  • bombTransitTime 12.000000
  • bombEffectCount 3
  • bombEffectAngleVariance 15.000000
  • bombEffectsDef
    • weaponType "Projectile"
    • burstCount 1
    • burstDelay 0.000000
  • baseDamage 43.000000
  • basePopulationKilled 1.650000
  • bombingFreqTime 10.000000
  • baseRange 3000.000000
  • bombTransitTime 12.000000
  • bombEffectCount 3
  • bombEffectAngleVariance 15.000000
  • bombEffectsDef
    • weaponType "Projectile"
    • burstCount 1
    • burstDelay 0.000000
  • baseDamage 45.000000
  • basePopulationKilled 1.750000
  • bombingFreqTime 10.000000
  • baseRange 3000.000000
  • bombTransitTime 4.000000
  • bombEffectCount 2
  • bombEffectAngleVariance 2.500000
  • bombEffectsDef
    • weaponType "Beam"
    • burstCount 1
    • burstDelay 0.000000

Level Bonuses

Culture Protection Rate
  • StartValue 0.300000
  • ValueIncreasePerLevel 0.050000
  • StartValue 0.300000
  • ValueIncreasePerLevel 0.050000
  • StartValue 0.300000
  • ValueIncreasePerLevel 0.050000
Command Points
  • StartValue 0.600000
  • ValueIncreasePerLevel 0.200000
  • Gets 1 Squad at level 3!
  • StartValue 0.800000
  • ValueIncreasePerLevel 0.200000
  • Gets 1 Squad at level 2!
  • StartValue 0.600000
  • ValueIncreasePerLevel 0.200000
  • Gets 1 Squad at level 3!
Weapon Cooldown
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.030000
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.030000
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.030000
Damage Bonus
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.050000
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.050000
  • StartValue 0.000000
  • ValueIncreasePerLevel 0.050000



This database and table was created by Dairuka who decoded and sorted the information from the game's .entity's - Feel free to use this information however you wish, just please make sure to give due credit and maybe a link to the EncyClanPedia if you do.



Frigates

TEC: Arcova Scout Frigate - Cobalt Light Frigate - Javelis LRM Frigate - Krosov Siege Frigate - Garda Flak Frigate - Protev Colony Frigate
Advent: Seeker Vessel - Discipline Vessel - Illuminator Vessel - Purge Vessel - Defense Vessel - Missionary Vessel
Vasari: Jikara Navigator - Ravastra Skirmisher - Kanrak Assailant - Karrastra Destructor - Junsurak Sentinel - Jarun Migrator

Cruisers

TEC: Percheron Light Carrier - Hoshiko Robotics Cruiser - Cielo Command Cruiser - Kodiak Heavy Cruiser
Advent: Aeria Drone Host - Iconus Guardian - Domina Subjugator - Destra Crusader
Vasari: Lasurak Transporter - Stilakus Subverter - Serevun Overseer - Skarovas Enforcer

Capital Ships

TEC: Kol Battleship - Sova Carrier - Akkan Battlecruiser - Dunov Battlecruiser - Marza Dreadnought
Advent: Radiance Battleship - Revelation Battlecruiser - Progenitor Mothership - Halcyon Carrier - Rapture Battlecruiser
Vasari: Kortul Devastator - Skirantra Carrier - Jarrasul Evacuator - Antorak Marauder - Vulkoras Desolator


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