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Darkspace

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Darkspace
Developer Palestar
Publisher Palestar
Series Category:Darkspace series
Engine Medusa Engine
Version 1.4835
Released May 29, 2001
Genre MMORPG's,Sci-fi
Ratings ESRB: Teen (T)
Game Platforms Windows
Media Forms CD (Out of print) or Download
Required Devices Keyboard, Mouse
Reviews IGN[1] GameSpy[2]

Contents

Darkspace

Darkspace is a Massively Multiplayer Online Role Playing Game where the player takes the perspective of a ship captain in one of three factions, the United Galactic Trade Organization, the Interstellar Cultural Confederation, or the K'luth. Players are able to take on multiple roles, such as frontline combat, missile or fighter support, planetary bombardment support, delivery of supplies, or planetary construction. Players gain prestige by performing these various actions in the game and proceed through the ranking structure:

Ranks

  • Midshipman - - - - - - - - - - Starting Rank
  • Ensign - - - - - - - - - - - - - - 40 Prestige
  • Second Lieutenant -- - - - - 80 Prestige
  • First Lieutenant -- - - - - - - 160 Prestige
  • Lieutenant Commander - - 320 Prestige
  • Commander - - - - - - - - - - 640 Prestige
  • Captain - - - - - - - - - - - - - 1280 Prestige
  • Second Rear Admiral -- - - 2560 Prestige
  • First Rear Admiral -- - - - - 5120 Prestige
  • Vice Admiral - - - - - - - - - 10240 Prestige
  • Admiral - - - - - - - - - - - - - 20480 Prestige
  • Fleet Admiral - - - - - - - - - 40960 Prestige
  • Grand Admiral - - - - - - - - 81920 Prestige

Awards

  • Combat Awards

Bronze Combat: 50 Ships Damaged

Silver Combat: 500 Ships Damaged

Gold Combat: 1000 Ships Damaged

  • Bombing Awards

Bronze Bomber: 50 Planets Damaged

Silver Bomber: 500 Planets Damaged

Gold Bomber: 1000 Planets Damaged

  • Transport Awards

Bronze Transport: 25 Planets Captured

Silver Transport: 50 Planets Captured

Gold Transport: 100 Planets Captured

  • Privateering Awards

Bronze Privateer: 25 Ships Captured

Silver Privateer: 50 Ships Captured

Gold Privateer: 100 Ships Captured

  • Support Awards

Bronze Support: 50 Units Repaired

Silver Support: 500 Units Repaired

Gold Support: 1000 Units Repaired

  • Engineering Awards

Bronze Engineering: 50 Buildings Constructed

Silver Engineering: 500 Buildings Constructed

Gold Engineering: 1000 Buildings Constructed

  • Navigation Awards

Bronze Navigator: 50 Jumps

Silver Navigator: 500 Jumps

Gold Navigator: 1000 Jumps

  • Miscellaneous Awards

Bronze Star: All 6 Bronze Medals

Silver Star: All 6 Silver Medals

Gold Star: All 6 Gold Medals

Sirius Combat Medal: Bronze Combat, Bronze Bomber, and Bronze Transport

Defense Medal: Silver Combat and Gold Engineering

Star Fury Medal: Silver Bomber and Silver Transport

  • Note: Privateering is not included for the Star awards.


Each rank brings its own reward and privilages, along with access to new ships.

Storyline

(This needs to be filled in by someone with more knowledge of the Darkspace storyline)

Choosing Your Ships

Depending on your rank and experience, your faction's central command will allow you a choice of warships and support craft. As flexibility is vital for any fleet, you are not limited to a single ship that you "own". At any time, you can return to a shipyard or home gate and select a new ship.

While the central commanders have attempted to provide effective ships for the fleet, they also realize that individual commanders may prefer alternate loadouts. While the shipyards cannot yet construct ships to individual specifications, you may store your ships in a personal storage "garage". These garage ships may be spawned at the shipyard they were docked at, or at your home gate. Each ship class has a unique role, which will be detailed in the next subsections.

Whenever you spawn a new ship, or use one from your garage, you will be deducted credits equal to the cost of the ship and its upgrades and modifications. This is just a temporary insurance deduction and the ship's cost will be returned to you when you dock the ship or the ship gets destroyed. This is why you may have negitive credits, while it does not prevent you from using that ship, you will not be able to modify or upgrade it.

Scout

Frigate

Destroyer

Cruiser

Dreadnought

Supply Ship

Engineering Ship

Transport Ship

Extractor Ship

Station

Factions

The Darkspace universe is made up of three main factions with three other supporting factions.

A screenshot of UGTO
A screenshot of UGTO

United Galactic Trade Organization

The UGTO are viewed as the most balanced of the factions, their ships having both powerful weapons and adequate defense. The style of the ships generally includes smooth, beige, armor plating layering the hull. The bridge section on all classes of ship is a pronounced ovoid. On most ships, including the frigates, destroyers, cruisers and dreadnoughts, a central engine is positioned at the rear of the ship, with two or three other engines attached to the hull peripherally. The shape of the bridge section along with the curves of the hulls on most UGTO ships has led many players to dub them as phallic in shape. The UGTO homeworld is Earth, orbiting Sol.

Interstellar Cultural Confederation

The ICC Fleet
The ICC Fleet

The ICC is another human faction, and the keepers of powerful shield technology. Shields, while consuming energy when recharging, provide better protection than armor alone. ICC captains are also able to divert power from the shield on one side of their ship to another, possibly covering a section under focused fire. This makes the ICC the most defensive faction. In addition, shields can be constructed on ICC planets, making them resistant to planetary bombardment, therefore making the ICC planets harder to capture. Their ships tend to be angular, dark blue and black in color, and very industrial in comparison to the sleeker UGTO ships, though are still aesthetically pleasing. ICC ships, while fast, do not have much armor on them compared to the UGTO. Although shielding makes up for this lack of armor, precious energy from the reactor must be diverted to recharge them. The ICC homeworld is an Earth-like planet called "Exathra", orbiting the star CD-36°15693.

K'luth

A screenshot of a K'Luth fleet
A screenshot of a K'Luth fleet

A mysterious alien faction, residing somewhere in the Sirius A system. Their true home planet remains unknown, though it is said that they were driven from it by the MI (or MIR) and have been chased by them since then. They resemble four-armed humans, and are commonly nicknamed "lobsters" by the humans. All K'Luth ships are organic, living, sentient creatures, each with a single engine trail protruding from the hull regardless of how many engines the ship has. Almost all K’Luth ships share a simple, flattened sword shape in the centre, with either spikes or even wings protruding from the rear. Unlike the human factions, K’Luth ship names are non-descript, and instead use names relating to insects or insect anatomy, such as: Proboscis, Scarab and Nymph.

K’Luth ships generally have much more weapons then human ships of the same size, however, they put most, if not all, of the ship's weapons in the fore arc, rather than spaced out in all directions. Most K'luth ships also suffer from a severe lack of energy, owing to their extremely destructive beam and Antimatter weapons, and the sheer number of them. Also, K’Luth ships utilize nanotechnology in their hulls; their ships can slowly repair themselves over time. Every K’Luth ship holds a cloaking device inside the hull that negates any Electronic countermeasures or ECCM effects on the ship and renders the ship invisible to sensors and light. However, the K’Luth ship cannot fire, nor enter Faster-than-light|FTL when cloaked and energy consumption is high when the cloak is activated. K'luth seem to have psychic abilities, and although not much is known for sure, it is certain that K'luth communicate telepathically, and are able to create destructive energies with their mind. Several K'luth pooling their telepathic energy can even create a beam capable of harming space-faring ships!

MIR/Legion

A screenshot of MIR
A screenshot of MIR

An non-player character faction in Darkspace. They are not currently implemented into the game as a major element, although they are occasionally spotted scouting systems that are sparesly populated.

What is known about the MIR is obscure, but from K'Luth stories, they are machines, ruthless and intelligent. They were the ones who wiped out the majority of the K'Luth from their original homeworlds, and sent the survivors scrambling from the burning wreckage and shattered planets which were once the mighty, ancient K'Luth Empire. The MIR, or Legion are still out there, actively searching for the only race to escape their eradication attempts. This brings up an unfortunate scenario for the 3 factions if the Legion are able to track the K'Luth to human space..

The Legion seem to favor large, entirely mechanical ships with lots of highly reflective armor, which renders the K'Luth's formidable arsenal of beam weapons almost totally ineffective. From K'Luth reports, the largest of their seen ships, their stations, appear to have drives which let them exceed speeds of roughly 12 gu per second, just a little slower than a human Dreadnaught. They also appear to carry extremely destructive beam weapons aboard their ships, comparable to the Gaifen 'mouth beam'. These reports, if they can be believed, are highly disturbing...

Pirates

A screenshot of Pirates
A screenshot of Pirates

Another non-player character faction who spawn from revolted shipyards or other instanced locations. They also are not currently implemented into the game as a major element, although they as well are occasionally spotted scouting systems that are sparesly populated.

Throughout human history, there are always those who decide to break the laws and prey on the weak and isolated. As human trade went into space, piracy followed with it. Though the UGTO view both the ICC and the marauders as 'pirates', the ICC shun these raiders, and the ICC Navy often clashes with pirate fleets. There are pirate bases scattered throughout the human quadrant, but it is rumored that pirates have a sort of 'home base', a refuge where pirates from all corners of human space can come and interact, without the various factions coming to blows.

Pirate ships are typically lightly armored but fast, designed with guerilla warfare in mind. There are reports of certain pirate vessels carrying similar, perhaps even stolen or salvaged ICC shield emitters. Though pirates usually prey on merchants and civilian vessels, pirate fleets are known to occasionally engage small or isolated UGTO or ICC fleets. On a few occasions, they have emerged victorious.

Stellar Creatures

A crystalline entity
A crystalline entity

Darkspace is also inhabited by several AI controlled creatures. These range from crystalline and energy entities to the mysterious gaifen.



References

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