Call of Duty 4: Modern Warfare/W1200 vs M40
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Call of Duty 4: Modern Warfare/W1200 vs M40

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W1200 Comparisons





Versus

M40 Comparisons





General Information

Information W1200:
No Attachments
M40:
No Attachments
W1200:
With Grip
M40:
With ACOG
Penetration Type small large
Impact Type Shotgun (Spread) Large Bullets
Inventory Type Primary Primary
Aim Assist Range 600 - 1000 600 - 2500 600 - 1000 600 - 2000
Crosshair Range 600 600 600 600
Zoom Range 55 15 55 30

Ammunition

Information W1200:
For All Attachments
M40:
For All Attachments
Low Ammo Threshold 0.33 (2 shots left) 0.33 (1 - 2 bullets left)
Ammo Type 12 gauge 7.62 x 51 mm NATO
Maximum Ammo 56 40
Starting Ammo 28 20
Clip Size 7 5

Damage

Information W1200:
No Attachments
M40:
No Attachments
W1200:
With Grip
M40:
With ACOG
Base Damage 10 - 40 (per pellet) 70 -70 10 - 40 (per pellet) 75 - 75 (Not a typo. Check m40a3_acog_mp)
Damage vs Juggernaut 7.5 - 30 (per pellet) 52.5 - 52.5 7.5 - 30 (per pellet) 56.25 - 56.25
Damage with Stopping Power 14 - 52 (per pellet) 98 - 98 14 - 52 (per pellet) 105 - 105
Headshot Damage (x1) 10 - 40 (per pellet) (x1.5 Head/Neck) 105 - 105 (x1.1 Torso) 77 - 77 (x1) 10 - 40 (per pellet) (x1.5 Head/Neck) 112.5 - 112.5 (x1.1 Torso) 82.5 - 82.5
Minimum Damage Range 500 5000 500 5000
Maximum Damage Range 300 4000 300 4000

Movement

Information W1200:
No Attachments
M40:
No Attachments
W1200:
With Grip
M40:
With ACOG
Hip Movement Speed Scale 1 1 1 1
Sights Movement Speed Scale 2 1 2 1
Sprint Duration Scale 1 1 1 1
Standing Minimum Speed 80 80 80 80
Standing Moving Forward 0 0 0 0
Standing Moving Reverse 0 0 0 0
Standing Moving Up -1.7 -2.2 -1.7 -2.2
Ducking Minimum Speed 20 20 20 20
Ducking Moving Forward 0 0 0 0
Ducking Moving Reverse 0 0 0 0
Ducking Moving Up -1.7 -1.7 -1.7 -1.7
Prone Minimum Speed 0 0 0 0
Prone Moving Forward -100 -55 100 -55
Prone Moving Reverse 3 3 3 3
Prone Moving Up -105 -145 -105 -145

Delays and Reloading

Information W1200:
No Attachments
M40:
No Attachments
W1200:
With Grip
M40:
With ACOG
Rate of Fire Time 0.283 0.05 0.283 0.05
Reload Time 0.567 (per bullet) 0.43333 (per bullet) 0.567 (per bullet) 0.43333 (per bullet)
Reload (from empty) Time 0.567 (per bullet) 0.15 (per bullet) 0.567 (per bullet) 0.15 (per bullet)
Re-chambering Time 0.467 0.866 (bolt time) 0.35 0.467 0.866 (bolt time) 0.35

Deviation

Information W1200:
No Attachments
M40:
No Attachments
W1200:
With Grip
M40:
With ACOG
W1200:
Reflex Stats
Minimum Standing Hip Spread 4 10 4 10 4
Maximum Standing Hip Spread 4 15 4 15 4
Minimum Ducking Hip Spread 4 9.5 4 9.5 4
Maximum Ducking Hip Spread 4 14 4 14 4
Minimum Prone Hip Spread 4 9 4 9 4
Maximum Prone Hip Spread 4 13 4 13 4
Spread added per shot 0 1 0 1 0
Spread added for Moving 0.1 5 0.1 5 0.1
Decay Rate 5 5 5 5 5
Ducking Decay Rate 1 1 1 1 1
Prone Decay Rate 1 1 1 1 1

Recoil

Information W1200:
No Attachments
M40:
No Attachments
W1200:
With Grip
M40:
With ACOG
(Hip) Kick Pitch Minimum 50 80 50 80
(Hip) Kick Pitch Maximum 60 85 60 85
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -30 -35 -30 -35
(Hip) Kick Yaw Maximum 30 35 30 35
(Hip) Kick Acceleration 1000 1000 1000 1000
(Hip) Maximum Kick Speed 1200 1200 1200 1200
(Hip) Kick Speed Decay 100 100 100 100
(Hip) Kick Static Decay 2 100 2 100
(Hip) Kick View Pitch Minimum 95 80 75 80
(Hip) Kick View Pitch Maximum 100 100 80 100
(Hip) Kick View Yaw Minimum -75 50 -55 50
(Hip) Kick View Yaw Maximum -85 -55 -65 -55
(Hip) Kick View Center Speed 500 500 500 500
(Sights) Kick Pitch Minimum 35 0 35 0
(Sights) Kick Pitch Maximum 45 0 45 0
(Sights) Kick Yaw Minimum -25 0 -25 0
(Sights) Kick Yaw Maximum 25 0 25 0
(Sights) Kick Acceleration 260 600 260 600
(Sights) Maximum Kick Speed 600 600 600 600
(Sights) Kick Speed Decay 50 100 50 100
(Sights) Kick Static Decay 10 100 10 100
(Sights) Kick View Pitch Minimum 95 10 75 10
(Sights) Kick View Pitch Maximum 100 65 80 65
(Sights) Kick View Yaw Minimum -75 50 -55 50
(Sights) Kick View Yaw Maximum -85 -55 -65 -55
(Sights) Kick View Center Speed 500 500 500 500

Sway

Information W1200:
No Attachments
M40:
No Attachments
W1200:
With Grip
M40:
With ACOG
Shell Shock Sway 5 5 5 5
Hip Max Sway Angle 20 20 20 20
Hip LERP Speed 4 4 4 4
Sights Max Sway Angle 2 2 2 2
Sights LERP Speed 6 6 6 6
Sights Sway Pitch Scale 0.1 0 0.1 0.1
Sights Sway Yaw Scale 0.1 0 0.1 0.1
Sights Sway Horizontal Scale 0.2 0 0.2 0.02
Sights Sway Vertical Scale 0.25 0 0.25 0.2

Idle

Information W1200:
No Attachments
M40:
No Attachments
W1200:
With Grip
M40:
With ACOG
Hip Idle Amount 30 30 30 30
Sights Idle Amount 2 40 2 40
Hip Idle Speed 1 1 1 1
Sights Idle Speed 0.8 1.5 0.8 1.5
Idle Crouch Factor 0.8 1 0.8 1
Idle Prone Factor 0.4 1 0.4 1

Melee

Information W1200:
No Attachments
M40:
No Attachments
W1200:
With Grip
M40:
With ACOG
Melee Time 0.8 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45


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