Call of Duty 4: Modern Warfare/USP .45
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Call of Duty 4: Modern Warfare/USP .45

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Contents

Protolisk's suggestions

Protolisk is a prominent member of the Call of Duty 4 community, but we must remember that these are his opinions. Arguments on the subject will be moved to a sub-page.

The USP in my opinion is the best pistol. Of course some people prefer the Desert Eagle but I prefer the bigger clip and less recoil. Also I pretty much always use it with silencer. It has the most range out of the pistols except for the Desert Eagle. The M9 M1911 and USP all do the same damage but in order from worst range to best it would be:

  • M9(biggest clip)
  • M1911(2nd smallest clip)
  • USP(best range, that can be silenced)
  • Desert Eagle(best range)

General Information

Information No Attachments With Silencer
Penetration Type small
Impact Type Small Bullets
Inventory Type Primary (Starts in Second Slot.)
Aim Assist Range 600 - 600 600 - 600
Crosshair Range 600 600
Zoom Range 65 65

Ammunition

Information For All Attachments
Low Ammo Threshold 0.33 (4 bullets left)
Ammo Type .45 ACP
Maximum Ammo 72
Starting Ammo 36
Clip Size 12

Damage

Information No Attachments With Silencer
Base Damage 20 - 40 20 - 40
Damage vs Juggernaut 15 - 30 15 - 30
Damage with Stopping Power 28 - 56 28 - 56
Headshot Damage (x1.4) 28 - 56 (x1.4) 28 - 56
Minimum Damage Range 1000 650
Maximum Damage Range 450 250

Movement

Information No Attachments With Silencer
Hip Movement Speed Scale 1 1
Sights Movement Speed Scale 2 2
Sprint Duration Scale 1 1
Standing Minimum Speed 0 0
Standing Moving Forward 0 0
Standing Moving Reverse 1 1
Standing Moving Up -1.7 -1.7
Ducking Minimum Speed 0 0
Ducking Moving Forward 0 0
Ducking Moving Reverse 1 1
Ducking Moving Up -2 -2
Prone Minimum Speed 0 0
Prone Moving Forward -20 -20
Prone Moving Reverse -25 -25
Prone Moving Up -95 -95

Delays and Reloading

Information No Attachments With Silencer
Rate of Fire Time 0.05 0.05
Reload Time 1.625 1.625
Reload (from empty) Time 1.917 1.917
Re-chambering Time 0.1 0.1

Deviation

Information No Attachments With Silencer
Minimum Standing Hip Spread 3 3
Maximum Standing Hip Spread 8 (Not a typo) 8 (Not a typo)
Minimum Ducking Hip Spread 2.5 2.5
Maximum Ducking Hip Spread 8 (Not a typo) 8 (Not a typo)
Minimum Prone Hip Spread 2 2
Maximum Prone Hip Spread 8 (Not a typo) 8 (Not a typo)
Spread added per shot 1 1
Spread added for Moving 4.5 4.5
Decay Rate 4 4
Ducking Decay Rate 1 1
Prone Decay Rate 1 1

Recoil

Information No Attachments With Silencer
(Hip) Kick Pitch Minimum 0 0
(Hip) Kick Pitch Maximum 0 0
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum 0 0
(Hip) Kick Yaw Maximum 0 0
(Hip) Kick Acceleration 1000 1000
(Hip) Maximum Kick Speed 1200 1200
(Hip) Kick Speed Decay 100 100
(Hip) Kick Static Decay 2 2
(Hip) Kick View Pitch Minimum 25 25
(Hip) Kick View Pitch Maximum 45 45
(Hip) Kick View Yaw Minimum 35 35
(Hip) Kick View Yaw Maximum -35 -35
(Hip) Kick View Center Speed 1000 1000
(Sights) Kick Pitch Minimum 0 0
(Sights) Kick Pitch Maximum 0 0
(Sights) Kick Yaw Minimum 0 0
(Sights) Kick Yaw Maximum 0 0
(Sights) Kick Acceleration 0 (No this is not a typo) 0 (No this is not a typo)
(Sights) Maximum Kick Speed 0 (No this is not a typo) 0 (No this is not a typo)
(Sights) Kick Speed Decay 25 25
(Sights) Kick Static Decay 50 50
(Sights) Kick View Pitch Minimum 25 25
(Sights) Kick View Pitch Maximum 45 45
(Sights) Kick View Yaw Minimum 35 35
(Sights) Kick View Yaw Maximum -35 -35
(Sights) Kick View Center Speed 1000 1000

Sway

Information No Attachments With Silencer
Shell Shock Sway 5 5
Hip Max Sway Angle 5 5
Hip LERP Speed 4 4
Sights Max Sway Angle 6 6
Sights LERP Speed 6 6
Sights Sway Pitch Scale 0.1 0.1
Sights Sway Yaw Scale 0.1 0.1
Sights Sway Horizontal Scale 0.1 0.1
Sights Sway Vertical Scale 0.25 0.25

Idle

Information No Attachments With Silencer
Hip Idle Amount 30 30
Sights Idle Amount 28 28
Hip Idle Speed 1 1
Sights Idle Speed 1 1
Idle Crouch Factor 0.8 0.8
Idle Prone Factor 0.6 0.6

Melee

Information No Attachments With Silencer
Melee Time 0.8 0.8
Melee Charge Time 1.16 1.16
Melee Delay Time 0.13 0.13
Melee Charge Delay Time 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45


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