Call of Duty 4: Modern Warfare/Skorpion vs M107
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Call of Duty 4: Modern Warfare/Skorpion vs M107

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Skorpion Comparisons





Versus

Barrett Comparisons





General Information

Information Skorpion:
No Attachments
Barrett .50 Cal:
No Attachments
Skorpion:
With Silencer
Barrett .50 Cal:
With ACOG
Skorpion:
With ACOG
Penetration Type small large
Impact Type Small Bullets Armor Piercing Bullets
Inventory Type Primary Primary
Aim Assist Range 750 - 1000 600 - 2000 750 - 1000 600 - 2000 750 - 2000
Crosshair Range 750 600 750 600 750
Zoom Range 55 15 55 30 30

Ammunition

Information Skorpion:
For All Attachments
Barrett .50 Cal:
For All Attachments
Low Ammo Threshold 0.33 (6 - 7 bullets left) 0.33 (3 bullets left)
Ammo Type .32 ACP .50 caliber BMG
Maximum Ammo 160 60
Starting Ammo 80 30
Clip Size 20 10

Damage

Information Skorpion:
No Attachments
Barrett .50 Cal:
No Attachments
Skorpion:
With Silencer
Barrett .50 Cal:
With ACOG
Skorpion:
With ACOG
Base Damage 20 - 50 70 - 70 20 - 50 70 - 70 20 - 50
Damage vs Juggernaut 15 - 37.5 52.5 - 52.5 15 - 37.5 52.5 - 52.5 15 - 37.5
Damage with Stopping Power 28 - 70 98 - 98 28 - 70 98 - 98 28 - 70
Headshot Damage (x1.4) 28 - 70 (x1.5 vs Head/Neck/Upper Torso) 105 - 105 (x1.1 Lower Torso) 77 - 77 (x1.4) 28 - 70 (x1.5 vs Head/Neck/Upper Torso) 105 - 105 (x1.1 Lower Torso) 77 - 77 (x1.4) 28 - 70
Minimum Damage Range 400 5000 300 5000 400
Maximum Damage Range 200 4000 100 4000 200

Movement

Information Skorpion:
No Attachments
Barrett .50 Cal:
No Attachments
Skorpion:
With Silencer
Barrett .50 Cal:
With ACOG
Skorpion:
With ACOG
Hip Movement Speed Scale 1 1 1 1 1
Sights Movement Speed Scale 2 1 2 1 2
Sprint Duration Scale 1 1 1 1 1
Standing Minimum Speed 80 80 80 80 80
Standing Moving Forward 0 0 0 0 0
Standing Moving Reverse 0 0 0 0 0
Standing Moving Up -1 -2.2 -1 -2.2 -1
Ducking Minimum Speed 20 20 20 20 20
Ducking Moving Forward 0 0 0 0 0
Ducking Moving Reverse 0 0 0 0 0
Ducking Moving Up -1.5 -1.7 -1.5 -1.7 -1.5
Prone Minimum Speed 0 0 0 0 0
Prone Moving Forward -50 -55 -50 -55 -50
Prone Moving Reverse 3 3 3 3 3
Prone Moving Up -105 -145 -105 -145 -105

Delays and Reloading

Information Skorpion:
No Attachments
Barrett .50 Cal:
No Attachments
Skorpion:
With Silencer
Barrett .50 Cal:
With ACOG
Skorpion:
With ACOG
Rate of Fire Time 0.07 0.05 0.07 0.05 0.07
Reload Time 2.43 4.08 2.43 4.08 2.43
Reload (from empty) Time 2.67 4.625 2.67 4.625 2.67
Re-chambering Time 0.1 0.1 0.1 0.1 0.1

Deviation

Information Skorpion:
No Attachments
Barrett .50 Cal:
No Attachments
Skorpion:
With Silencer
Barrett .50 Cal:
With ACOG
Skorpion:
With ACOG
Barrett .50 Cal:
Not Applicable
Skorpion:
Reflex Stats
Barrett .50 Cal:
Not Applicable
Minimum Standing Hip Spread 2 10 2 10 2 Not Applicable 2 Not Applicable
Maximum Standing Hip Spread 5 15 5 15 5 Not Applicable 5 Not Applicable
Minimum Ducking Hip Spread 1.75 9.5 1.75 9.5 1.75 Not Applicable 1.75 Not Applicable
Maximum Ducking Hip Spread 4.5 14 4.5 14 4.5 Not Applicable 4.5 Not Applicable
Minimum Prone Hip Spread 1.5 9 1.5 9 1.5 Not Applicable 1.5 Not Applicable
Maximum Prone Hip Spread 4 13 4 13 4 Not Applicable 4 Not Applicable
Spread added per shot 0.52 1 0.52 1 0.52 Not Applicable 0.52 Not Applicable
Spread added for Moving 4 5 4 5 4 Not Applicable 4 Not Applicable
Decay Rate 4 5 4 5 4 Not Applicable 4 Not Applicable
Ducking Decay Rate 1 1 1 1 1 Not Applicable 1 Not Applicable
Prone Decay Rate 1 1 1 1 1 Not Applicable 1 Not Applicable

Recoil

Information Skorpion:
No Attachments
Barrett .50 Cal:
No Attachments
Skorpion:
With Silencer
Barrett .50 Cal:
With ACOG
Skorpion:
With ACOG
(Hip) Kick Pitch Minimum 35 80 35 80 35
(Hip) Kick Pitch Maximum 40 85 40 85 40
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -25 -35 -25 -35 -25
(Hip) Kick Yaw Maximum 25 35 25 35 25
(Hip) Kick Acceleration 1000 1000 1000 1000 1000
(Hip) Maximum Kick Speed 1200 1200 1200 1200 1200
(Hip) Kick Speed Decay 100 100 100 100 100
(Hip) Kick Static Decay 100 100 100 100 100
(Hip) Kick View Pitch Minimum -20 80 -20 80 -20
(Hip) Kick View Pitch Maximum 30 95 30 95 40
(Hip) Kick View Yaw Minimum 50 -80 50 -80 50
(Hip) Kick View Yaw Maximum -50 -95 -50 -95 -50
(Hip) Kick View Center Speed 1700 1000 1700 1000 1400
(Sights) Kick Pitch Minimum 5 0 5 0 5
(Sights) Kick Pitch Maximum 15 0 15 0 15
(Sights) Kick Yaw Minimum -5 0 -5 0 -5
(Sights) Kick Yaw Maximum 10 0 10 0 10
(Sights) Kick Acceleration 700 600 700 600 700
(Sights) Maximum Kick Speed 2000 600 2000 600 2000
(Sights) Kick Speed Decay 35 100 35 100 35
(Sights) Kick Static Decay 10 100 10 100 10
(Sights) Kick View Pitch Minimum -20 80 -20 80 -20
(Sights) Kick View Pitch Maximum 30 95 30 95 40
(Sights) Kick View Yaw Minimum 50 -80 50 -80 50
(Sights) Kick View Yaw Maximum -50 -95 -50 -95 -50
(Sights) Kick View Center Speed 1700 1000 1700 1000 1400

Sway

Information Skorpion:
No Attachments
Barrett .50 Cal:
No Attachments
Skorpion:
With Silencer
Barrett .50 Cal:
With ACOG
Skorpion:
With ACOG
Shell Shock Sway 5 5 5 5 5
Hip Max Sway Angle 20 20 20 20 20
Hip LERP Speed 4 4 4 4 4
Sights Max Sway Angle 2 2 2 2 2
Sights LERP Speed 6 6 6 6 6
Sights Sway Pitch Scale 0.1 0 0.1 0.1 0.1
Sights Sway Yaw Scale 0.1 0 0.1 0.1 0.1
Sights Sway Horizontal Scale 0.09 0 0.09 0.02 0.02
Sights Sway Vertical Scale 0.1 0 0.1 0.02 0.02

Idle

Information Skorpion:
No Attachments
Barrett .50 Cal:
No Attachments
Skorpion:
With Silencer
Barrett .50 Cal:
With ACOG
Skorpion:
With ACOG
Hip Idle Amount 30 30 30 30 30
Sights Idle Amount 2 40 2 40 40
Hip Idle Speed 1 1 1 1 1
Sights Idle Speed 0.9 1.5 0.9 1.5 1.5
Idle Crouch Factor 0.75 1 0.75 1 1
Idle Prone Factor 0.4 1 0.4 1 1

Melee

Information Skorpion:
No Attachments
Barrett .50 Cal:
No Attachments
Skorpion:
With Silencer
Barrett .50 Cal:
With ACOG
Skorpion:
With ACOG
Melee Time 0.8 0.8 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45


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This article has been accessed 43 time(s) (until 12:32, 15 June 2008).