Call of Duty 4: Modern Warfare/RPD vs M21
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Call of Duty 4: Modern Warfare/RPD vs M21

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RPD Comparisons





Versus

M21 Comparisons





General Information

Information RPD:
No Attachments
M21:
No Attachments
RPD:
With Grip
M21:
With ACOG
RPD:
With ACOG
Penetration Type large large
Impact Type Large Bullets Large Bullets
Inventory Type Primary Primary
Aim Assist Range 1000 - 1500 600 - 2500 1000 - 1500 600 - 2000 1000 - 2000
Crosshair Range 1000 600 1000 600 1000
Zoom Range 50 15 50 30 30

Ammunition

Information RPD:
For All Attachments
M21:
For All Attachments
Low Ammo Threshold 0.15 (15 bullets left) 0.33 (3 - 4 bullets left)
Ammo Type 7.62 39 mm (belt) 7.62 x 51 mm NATO
Maximum Ammo 300 60
Starting Ammo 200 30
Clip Size 100 10

Damage

Information RPD:
No Attachments
M21:
No Attachments
RPD:
With Grip
M21:
With ACOG
RPD:
With ACOG
Base Damage 40 - 40 70 - 70 40 - 40 70 - 70 40 - 40
Damage vs Juggernaut 30 - 30 52.5 - 52.5 30 - 30 52.5 - 52.5 30 - 30
Damage with Stopping Power 56 - 56 98 - 98 56 - 56 98 - 98 56 - 56
Headshot Damage (x1.4) 56 - 56 (x1.5 Head) 105 - 105 (x1.1 Neck/Upper Torso) 77 - 77 (x1.4) 56 - 56 (x1.5 Head) 105 - 105 (x1.1 Neck/Upper Torso) 77 - 77 (x1.4) 56 - 56
Minimum Damage Range 2000 5000 2000 5000 2000
Maximum Damage Range 1500 4000 1500 4000 1500

Movement

Information RPD:
No Attachments
M21:
No Attachments
RPD:
With Grip
M21:
With ACOG
RPD:
With ACOG
Hip Movement Speed Scale 1 1 1 1 1
Sights Movement Speed Scale 1 1 1 1 1
Sprint Duration Scale 1 1.75 1 1.75 1
Standing Minimum Speed 0 80 0 80 0
Standing Moving Forward 0 0 0 0 0
Standing Moving Reverse 0 0 0 0 0
Standing Moving Up -2.2 -2.2 -2.2 -2.2 -2.2
Ducking Minimum Speed 0 20 0 20 0
Ducking Moving Forward -1 0 -1 0 -1
Ducking Moving Reverse 0 0 0 0 0
Ducking Moving Up -1.7 -1.7 -1.7 -1.7 -1.7
Prone Minimum Speed 0 0 0 0 0
Prone Moving Forward -160 -55 -160 -55 -160
Prone Moving Reverse 3 3 3 3 3
Prone Moving Up -120 -145 -120 -145 -120

Delays and Reloading

Information RPD:
No Attachments
M21:
No Attachments
RPD:
With Grip
M21:
With ACOG
RPD:
With ACOG
Rate of Fire Time 0.085 0.05 0.085 0.05 0.085
Reload Time 9.7 2.5 9.7 2.5 9.7
Reload (from empty) Time 9.7 3.06 9.7 3.06 9.7
Re-chambering Time 0.1 1 0.1 1 0.1

Deviation

Information RPD:
No Attachments
M21:
No Attachments
RPD:
With Grip
M21:
With ACOG
RPD:
With ACOG
M21:
Not Applicable
RPD:
Reflex Stats
M21:
Not Applicable
Minimum Standing Hip Spread 4 10 4 10 4 Not Applicable 4 Not Applicable
Maximum Standing Hip Spread 10 15 10 15 10 Not Applicable 10 Not Applicable
Minimum Ducking Hip Spread 3.5 9.5 3.5 9.5 3.5 Not Applicable 3.5 Not Applicable
Maximum Ducking Hip Spread 8 14 8 14 8 Not Applicable 8 Not Applicable
Minimum Prone Hip Spread 3 9 3 9 3 Not Applicable 3 Not Applicable
Maximum Prone Hip Spread 6 13 6 13 6 Not Applicable 6 Not Applicable
Spread added per shot 0.6 1 0.6 1 0.6 Not Applicable 0.6 Not Applicable
Spread added for Moving 5 5 5 5 5 Not Applicable 5 Not Applicable
Decay Rate 4 5 4 5 4 Not Applicable 4 Not Applicable
Ducking Decay Rate 1.05 1 1.05 1 1.05 Not Applicable 1.05 Not Applicable
Prone Decay Rate 1.1 1 1.1 1 1.1 Not Applicable 1.1 Not Applicable

Recoil

Information RPD:
No Attachments
M21:
No Attachments
RPD:
With Grip
M21:
With ACOG
RPD:
With ACOG
(Hip) Kick Pitch Minimum 5 80 5 80 5
(Hip) Kick Pitch Maximum 15 85 15 85 15
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum 5 -35 5 -35 5
(Hip) Kick Yaw Maximum -5 35 -5 35 -5
(Hip) Kick Acceleration 800 1000 800 1000 800
(Hip) Maximum Kick Speed 2000 1200 2000 1200 2000
(Hip) Kick Speed Decay 16 100 16 100 16
(Hip) Kick Static Decay 20 100 20 100 20
(Hip) Kick View Pitch Minimum 15 -30 15 -30 15
(Hip) Kick View Pitch Maximum 60 50 60 50 60
(Hip) Kick View Yaw Minimum -70 40 -70 40 -70
(Hip) Kick View Yaw Maximum 70 -45 70 -45 70
(Hip) Kick View Center Speed 1700 750 1900 750 1500
(Sights) Kick Pitch Minimum 5 0 5 0 5
(Sights) Kick Pitch Maximum 15 0 15 0 15
(Sights) Kick Yaw Minimum -5 0 -5 0 -5
(Sights) Kick Yaw Maximum 10 0 10 0 10
(Sights) Kick Acceleration 800 600 800 600 800
(Sights) Maximum Kick Speed 2000 600 2000 600 2000
(Sights) Kick Speed Decay 32 100 32 100 32
(Sights) Kick Static Decay 40 100 40 100 40
(Sights) Kick View Pitch Minimum 15 -30 15 -30 15
(Sights) Kick View Pitch Maximum 60 50 60 50 60
(Sights) Kick View Yaw Minimum -70 40 -70 40 -70
(Sights) Kick View Yaw Maximum 70 -45 70 -45 70
(Sights) Kick View Center Speed 1700 750 1900 750 1500

Sway

Information RPD:
No Attachments
M21:
No Attachments
RPD:
With Grip
M21:
With ACOG
RPD:
With ACOG
Shell Shock Sway 5 5 5 5 5
Hip Max Sway Angle 20 20 20 20 20
Hip LERP Speed 4 4 4 4 4
Sights Max Sway Angle 2 2 2 2 2
Sights LERP Speed 6 6 6 6 6
Sights Sway Pitch Scale 0.1 0 0.1 0.1 0.1
Sights Sway Yaw Scale 0.1 0 0.1 0.1 0.1
Sights Sway Horizontal Scale 0.3 0 0.3 0.02 0.02
Sights Sway Vertical Scale 0.25 0 0.25 0.02 0.02

Idle

Information RPD:
No Attachments
M21:
No Attachments
RPD:
With Grip
M21:
With ACOG
RPD:
With ACOG
Hip Idle Amount 70 30 70 30 30
Sights Idle Amount 2 40 2 40 40
Hip Idle Speed 1 1 1 1 1
Sights Idle Speed 0.8 1.5 0.8 1.5 1.5
Idle Crouch Factor 0.75 1 0.75 1 1
Idle Prone Factor 0.4 1 0.4 1 1

Melee

Information RPD:
No Attachments
M21:
No Attachments
RPD:
With Grip
M21:
With ACOG
RPD:
With ACOG
Melee Time 0.8 0.8 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45




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This article has been accessed 33 time(s) (until 12:58, 15 June 2008).