Call of Duty 4: Modern Warfare/MP5
  • The new skin uses CSS drop-boxes that Internet Explorer 6 or below don't recognize. Please upgrade or temporarily change browsers to view this site.
  • Also note that the EncyClanPedia is always on the look-out for volunteers to help our site grow. If interested, feel free to contact Dairuka.

Call of Duty 4: Modern Warfare/MP5

From EncyClanPedia

Jump to: navigation, search
Ready to start contributing? Find a page and start editing!
To give feedback on the site or ask questions, please see the Admin Notice Board.

Welcome to the EncyClanPedia, a Wiki for the Gaming Community!





The MP5 an abbreviation for Maschinenpistole 5 (once known as the HK54), one of the most well known and common sub-machine guns, is a fully automatic weapon which fires the 9mm pistol round. Generally used for medium range combat, the MP5 is sometimes preferred in close quarters combat due to the small size. The variant in COD4 is the MP5SD, which houses a sound and flash suppressor is available in the singleplayer, a flash/sound suppressor can also be fit in the multiplayer game.


This is the MP5
This is the MP5

Contents

MP5 Comparisons





General Information

Information No Attachments With Silencer With ACOG
Penetration Type small
Impact Type Small Bullets
Inventory Type Primary
Aim Assist Range 750 - 1000 750 - 1000 750 - 2000
Crosshair Range 750 750 750
Zoom Range 55 55 30

Ammunition

Information For All Attachments
Low Ammo Threshold 0.33 (10 bullets left)
Ammo Type 9 x 19 mm Luger
Maximum Ammo 180
Starting Ammo 90
Clip Size 30

Damage

Information No Attachments With Silencer With ACOG
Base Damage 20 - 40 20 - 40 20 - 40
Damage vs Juggernaut 15 - 30 15 - 30 15 - 30
Damage with Stopping Power 28 - 56 28 - 56 28 - 56
Headshot Damage (x1.4) 28 - 56 (x1.4) 28 - 56 (x1.4) 28 - 56
Minimum Damage Range 1000 700 1000
Maximum Damage Range 750 350 750

Movement

Information No Attachments With Silencer With ACOG
Hip Movement Speed Scale 1 1 1
Sights Movement Speed Scale 2 2 2
Sprint Duration Scale 1 1 1
Standing Minimum Speed 80 80 80
Standing Moving Forward 0 0 0
Standing Moving Reverse 0 0 0
Standing Moving Up -1 -1 -1
Ducking Minimum Speed 20 20 20
Ducking Moving Forward 0 0 0
Ducking Moving Reverse 0 0 0
Ducking Moving Up -1.5 -1.5 -1.5
Prone Minimum Speed 0 0 0
Prone Moving Forward -50 -50 -50
Prone Moving Reverse 3 3 3
Prone Moving Up -105 -105 -105

Delays and Reloading

Information No Attachments With Silencer With ACOG
Rate of Fire Time 0.075 0.075 0.075
Reload Time 2.33 2.33 2.33
Reload (from empty) Time 3.3 3.3 3.3
Re-chambering Time 0.1 0.1 0.1

Deviation

Information No Attachments With Silencer With ACOG Reflex Stats
Minimum Standing Hip Spread 2 2 2 2
Maximum Standing Hip Spread 5 5 5 5
Minimum Ducking Hip Spread 1.75 1.75 1.75 1.75
Maximum Ducking Hip Spread 4.5 4.5 4.5 4.5
Minimum Prone Hip Spread 1.5 1.5 1.5 1.5
Maximum Prone Hip Spread 4 4 4 4
Spread added per shot 0.52 0.52 0.52 0.52
Spread added for Moving 4 4 4 4
Decay Rate 4 4 4 4
Ducking Decay Rate 1 1 1 1
Prone Decay Rate 1 1 1 1

Recoil

Information No Attachments With Silencer With ACOG
(Hip) Kick Pitch Minimum 35 35 35
(Hip) Kick Pitch Maximum 40 40 40
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -25 -25 -25
(Hip) Kick Yaw Maximum 25 25 25
(Hip) Kick Acceleration 1000 1000 1000
(Hip) Maximum Kick Speed 1200 1200 1200
(Hip) Kick Speed Decay 100 100 100
(Hip) Kick Static Decay 100 100 100
(Hip) Kick View Pitch Minimum -30 -30 -30
(Hip) Kick View Pitch Maximum 70 70 70
(Hip) Kick View Yaw Minimum 70 70 70
(Hip) Kick View Yaw Maximum -80 -80 -80
(Hip) Kick View Center Speed 1700 1700 1700
(Sights) Kick Pitch Minimum 5 5 5
(Sights) Kick Pitch Maximum 15 15 15
(Sights) Kick Yaw Minimum -5 -5 -5
(Sights) Kick Yaw Maximum 10 10 10
(Sights) Kick Acceleration 700 700 700
(Sights) Maximum Kick Speed 2000 2000 2000
(Sights) Kick Speed Decay 35 35 35
(Sights) Kick Static Decay 10 10 10
(Sights) Kick View Pitch Minimum -30 -30 -30
(Sights) Kick View Pitch Maximum 70 70 70
(Sights) Kick View Yaw Minimum 70 70 70
(Sights) Kick View Yaw Maximum -80 -80 -80
(Sights) Kick View Center Speed 1700 1700 1700

Sway

Information No Attachments With Silencer With ACOG
Shell Shock Sway 5 5 5
Hip Max Sway Angle 20 20 20
Hip LERP Speed 4 4 4
Sights Max Sway Angle 2 2 2
Sights LERP Speed 6 6 6
Sights Sway Pitch Scale 0.1 0.1 0.1
Sights Sway Yaw Scale 0.1 0.1 0.1
Sights Sway Horizontal Scale 0.15 0.15 0.02
Sights Sway Vertical Scale 0.2 0.2 0.02

Idle

Information No Attachments With Silencer With ACOG
Hip Idle Amount 30 30 30
Sights Idle Amount 2 2 40
Hip Idle Speed 1 1 1
Sights Idle Speed 0.9 0.9 1.5
Idle Crouch Factor 0.75 0.75 1
Idle Prone Factor 0.4 0.4 1

Melee

Information No Attachments With Silencer With ACOG
Melee Time 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45


Rating:

0   1   2   3   4   5  

Point(s)

Comment:



This article was rated 9 time(s) with a score of 4.6667 point(s) (until 12:09, 15 June 2008).

This article has been accessed 8735 time(s) (until 12:09, 15 June 2008).