Call of Duty 4: Modern Warfare/MP44 vs M40
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Call of Duty 4: Modern Warfare/MP44 vs M40

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MP44 Comparisons





Versus

M40 Comparisons





General Information

Information MP44:
No Attachments
M40:
No Attachments
MP44:
No Attachments
M40:
With ACOG
Penetration Type medium large
Impact Type Large Bullets Large Bullets
Inventory Type Primary Primary
Aim Assist Range 1000 - 1500 600 - 2500 1000 - 1500 600 - 2000
Crosshair Range 1000 600 1000 600
Zoom Range 50 15 50 30

Ammunition

Information MP44:
No Attachments
M40:
For All Attachments
Low Ammo Threshold 0.33 (10 bullets left) 0.33 (1 - 2 bullets left)
Ammo Type 7.92 x 33mm 7.62 x 51 mm NATO
Maximum Ammo 180 40
Starting Ammo 90 20
Clip Size 30 5

Damage

Information MP44:
No Attachments
M40:
No Attachments
MP44:
No Attachments
M40:
With ACOG
Base Damage 30 - 40 70 -70 30 - 40 75 - 75 (Not a typo. Check m40a3_acog_mp)
Damage vs Juggernaut 22.5 - 30 52.5 - 52.5 22.5 - 30 56.25 - 56.25
Damage with Stopping Power 42 - 56 98 - 98 42 - 56 105 - 105
Headshot Damage (x1.4) 42 - 56 (x1.5 Head/Neck) 105 - 105 (x1.1 Torso) 77 - 77 (x1.4) 42 - 56 (x1.5 Head/Neck) 112.5 - 112.5 (x1.1 Torso) 82.5 - 82.5
Minimum Damage Range 2000 5000 2000 5000
Maximum Damage Range 1500 4000 1500 4000

Movement

Information MP44:
No Attachments
M40:
No Attachments
MP44:
No Attachments
M40:
With ACOG
Hip Movement Speed Scale 1 1 1 1
Sights Movement Speed Scale 1 1 1 1
Sprint Duration Scale 1 1 1 1
Standing Minimum Speed 0 80 0 80
Standing Moving Forward 0 0 0 0
Standing Moving Reverse 0 0 0 0
Standing Moving Up -1 -2.2 -1 -2.2
Ducking Minimum Speed 0 20 0 20
Ducking Moving Forward -1 0 -1 0
Ducking Moving Reverse 0 0 0 0
Ducking Moving Up -1 -1.7 -1 -1.7
Prone Minimum Speed 0 0 0 0
Prone Moving Forward -160 -55 -160 -55
Prone Moving Reverse 3 3 3 3
Prone Moving Up -120 -145 -120 -145

Delays and Reloading

Information MP44:
No Attachments
M40:
No Attachments
MP44:
No Attachments
M40:
With ACOG
Rate of Fire Time 0.1 0.05 0.1 0.05
Reload Time 2.75 0.43333 (per bullet) 2.75 0.43333 (per bullet)
Reload (from empty) Time 3.5 0.15 (per bullet) 3.5 0.15 (per bullet)
Re-chambering Time 0 0.866 (bolt time) 0.35 0 0.866 (bolt time) 0.35

Deviation

Information MP44:
No Attachments
M40:
No Attachments
MP44:
No Attachments
M40:
With ACOG
Minimum Standing Hip Spread 3 10 3
Maximum Standing Hip Spread 7 15 7
Minimum Ducking Hip Spread 2.5 9.5 2.5
Maximum Ducking Hip Spread 6 14 6
Minimum Prone Hip Spread 2 9 2
Maximum Prone Hip Spread 5 13 5
Spread added per shot 0.6 1 0.6
Spread added for Moving 5 5 5
Decay Rate 4 5 4
Ducking Decay Rate 1.05 1 1.05
Prone Decay Rate 1.1 1 1.1

Recoil

Information MP44:
No Attachments
M40:
No Attachments
MP44:
No Attachments
M40:
With ACOG
(Hip) Kick Pitch Minimum 5 80 5 80
(Hip) Kick Pitch Maximum -15 85 -15 85
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum 5 -35 5 -35
(Hip) Kick Yaw Maximum -5 35 -5 35
(Hip) Kick Acceleration 800 1000 800 1000
(Hip) Maximum Kick Speed 2000 1200 2000 1200
(Hip) Kick Speed Decay 16 100 16 100
(Hip) Kick Static Decay 20 100 20 100
(Hip) Kick View Pitch Minimum -40 80 -40 80
(Hip) Kick View Pitch Maximum 80 100 80 100
(Hip) Kick View Yaw Minimum 70 50 70 50
(Hip) Kick View Yaw Maximum -70 -55 -70 -55
(Hip) Kick View Center Speed 1500 500 1500 500
(Sights) Kick Pitch Minimum 5 0 5 0
(Sights) Kick Pitch Maximum 15 0 15 0
(Sights) Kick Yaw Minimum -5 0 -5 0
(Sights) Kick Yaw Maximum 10 0 10 0
(Sights) Kick Acceleration 800 600 800 600
(Sights) Maximum Kick Speed 2000 600 2000 600
(Sights) Kick Speed Decay 32 100 32 100
(Sights) Kick Static Decay 40 100 40 100
(Sights) Kick View Pitch Minimum -40 10 -40 10
(Sights) Kick View Pitch Maximum 80 65 80 65
(Sights) Kick View Yaw Minimum 70 50 70 50
(Sights) Kick View Yaw Maximum -70 -55 -70 -55
(Sights) Kick View Center Speed 1500 500 1500 500

Sway

Information MP44:
No Attachments
M40:
No Attachments
MP44:
No Attachments
M40:
With ACOG
Shell Shock Sway 5 5 5 5
Hip Max Sway Angle 20 20 20 20
Hip LERP Speed 4 4 4 4
Sights Max Sway Angle 2 2 2 2
Sights LERP Speed 6 6 6 6
Sights Sway Pitch Scale 0.1 0 0.1 0.1
Sights Sway Yaw Scale 0.1 0 0.1 0.1
Sights Sway Horizontal Scale 0.05 0 0.05 0.02
Sights Sway Vertical Scale 0.25 0 0.25 0.2

Idle

Information MP44:
No Attachments
M40:
No Attachments
MP44:
No Attachments
M40:
With ACOG
Hip Idle Amount 30 30 30 30
Sights Idle Amount 2 40 2 40
Hip Idle Speed 1 1 1 1
Sights Idle Speed 0.8 1.5 0.8 1.5
Idle Crouch Factor 0.75 1 0.75 1
Idle Prone Factor 0.4 1 0.4 1

Melee

Information MP44:
No Attachments
M40:
No Attachments
MP44:
No Attachments
M40:
With ACOG
Melee Time 0.8 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45




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