Call of Duty 4: Modern Warfare/M60e4 vs W1200
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Call of Duty 4: Modern Warfare/M60e4 vs W1200

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M60e4 Comparisons





Versus

W1200 Comparisons





General Information

Information M60:
No Attachments
W1200:
No Attachments
M60:
With Grip
W1200:
With Grip
M60:
With ACOG
Penetration Type large small
Impact Type Large Bullets Shotgun (Spread)
Inventory Type Primary Primary
Aim Assist Range 1000 - 1500 600 - 1000 1000 - 1500 600 - 1000 1000 - 2000
Crosshair Range 1000 600 1000 600 1000
Zoom Range 40 55 40 55 30

Ammunition

Information M60:
For All Attachments
W1200:
For All Attachments
Low Ammo Threshold 0.15 (15 bullets left) 0.33 (2 shots left)
Ammo Type 7.62 x 51 mm NATO (belt) 12 gauge
Maximum Ammo 300 56
Starting Ammo 200 28
Clip Size 100 7

Damage

Information M60:
No Attachments
W1200:
No Attachments
M60:
With Grip
W1200:
With Grip
M60:
With ACOG
Base Damage 40 - 50 10 - 40 (per pellet) 40 - 50 10 - 40 (per pellet) 40 - 50
Damage vs Juggernaut 30 - 37.5 7.5 - 30 (per pellet) 30 - 37.5 7.5 - 30 (per pellet) 30 - 37.5
Damage with Stopping Power 56 - 70 14 - 52 (per pellet) 56 - 70 14 - 52 (per pellet) 56 - 70
Headshot Damage (x1.4) 56 - 70 (x1) 10 - 40 (per pellet) (x1.4) 56 - 70 (x1) 10 - 40 (per pellet) (x1.4) 56 - 70
Minimum Damage Range 1500 500 1500 500 1500
Maximum Damage Range 1000 300 1000 300 1000

Movement

Information M60:
No Attachments
W1200:
No Attachments
M60:
With Grip
W1200:
With Grip
M60:
With ACOG
Hip Movement Speed Scale 1 1 1 1 1
Sights Movement Speed Scale 1 2 1 2 1
Sprint Duration Scale 1 1 1 1 1
Standing Minimum Speed 0 80 0 80 0
Standing Moving Forward 0 0 0 0 0
Standing Moving Reverse 0 0 0 0 0
Standing Moving Up -2.2 -1.7 -2.2 -1.7 -2.2
Ducking Minimum Speed 0 20 0 20 0
Ducking Moving Forward -1 0 -1 0 -1
Ducking Moving Reverse 0 0 0 0 0
Ducking Moving Up -1.7 -1.7 -1.7 -1.7 -1.7
Prone Minimum Speed 0 0 0 0 0
Prone Moving Forward -160 -100 -160 100 -160
Prone Moving Reverse 3 3 3 3 3
Prone Moving Up -120 -105 -120 -105 -120

Delays and Reloading

Information M60:
No Attachments
W1200:
No Attachments
M60:
With Grip
W1200:
With Grip
M60:
With ACOG
Rate of Fire Time 0.1 0.283 0.1 0.283 0.1
Reload Time 9.7 0.567 (per bullet) 9.7 0.567 (per bullet) 9.7
Reload (from empty) Time 9.7 0.567 (per bullet) 9.7 0.567 (per bullet) 9.7
Re-chambering Time 0.1 0.467 0.1 0.467 0.1

Deviation

Information M60:
No Attachments
W1200:
No Attachments
M60:
With Grip
W1200:
With Grip
M60:
With ACOG
W1200:
Not Applicable
M60:
Reflex Stats
W1200:
Reflex Stats
Minimum Standing Hip Spread 4 4 4 4 4 Not Applicable 4 4
Maximum Standing Hip Spread 10 4 10 4 10 Not Applicable 10 4
Minimum Ducking Hip Spread 3.5 4 3.5 4 3.5 Not Applicable 3.5 4
Maximum Ducking Hip Spread 8 4 8 4 8 Not Applicable 8 4
Minimum Prone Hip Spread 3 4 3 4 3 Not Applicable 3 4
Maximum Prone Hip Spread 6 4 6 4 6 Not Applicable 6 4
Spread added per shot 0.6 0 0.6 0 0.6 Not Applicable 0.6 0
Spread added for Moving 5 0.1 5 0.1 5 Not Applicable 5 0.1
Decay Rate 4 5 4 5 4 Not Applicable 4 5
Ducking Decay Rate 1.05 1 1.05 1 1.05 Not Applicable 1.05 1
Prone Decay Rate 1.1 1 1.1 1 1.1 Not Applicable 1.1 1

Recoil

Information M60:
No Attachments
W1200:
No Attachments
M60:
With Grip
W1200:
With Grip
M60:
With ACOG
(Hip) Kick Pitch Minimum 5 50 5 50 5
(Hip) Kick Pitch Maximum 15 60 15 60 15
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum 5 -30 5 -30 5
(Hip) Kick Yaw Maximum -5 30 -5 30 -5
(Hip) Kick Acceleration 800 1000 800 1000 800
(Hip) Maximum Kick Speed 2000 1200 2000 1200 2000
(Hip) Kick Speed Decay 16 100 16 100 16
(Hip) Kick Static Decay 20 2 20 2 20
(Hip) Kick View Pitch Minimum 10 95 10 75 10
(Hip) Kick View Pitch Maximum 60 100 60 80 60
(Hip) Kick View Yaw Minimum -80 -75 -80 -55 -80
(Hip) Kick View Yaw Maximum 80 -85 80 -65 80
(Hip) Kick View Center Speed 1500 500 1700 500 1500
(Sights) Kick Pitch Minimum 5 35 5 35 5
(Sights) Kick Pitch Maximum 15 45 15 45 15
(Sights) Kick Yaw Minimum -5 -25 -5 -25 -5
(Sights) Kick Yaw Maximum 10 25 10 25 10
(Sights) Kick Acceleration 800 260 800 260 800
(Sights) Maximum Kick Speed 2000 600 2000 600 2000
(Sights) Kick Speed Decay 32 50 32 50 32
(Sights) Kick Static Decay 40 10 40 10 40
(Sights) Kick View Pitch Minimum 10 95 10 75 10
(Sights) Kick View Pitch Maximum 60 100 60 80 60
(Sights) Kick View Yaw Minimum -80 -75 -80 -55 -80
(Sights) Kick View Yaw Maximum 80 -85 80 -65 80
(Sights) Kick View Center Speed 1500 500 1700 500 1500

Sway

Information M60:
No Attachments
W1200:
No Attachments
M60:
With Grip
W1200:
With Grip
M60:
With ACOG
Shell Shock Sway 5 5 5 5 5
Hip Max Sway Angle 20 20 20 20 20
Hip LERP Speed 4 4 4 4 4
Sights Max Sway Angle 2 2 2 2 2
Sights LERP Speed 6 6 6 6 6
Sights Sway Pitch Scale 0.1 0.1 0.1 0.1 0.1
Sights Sway Yaw Scale 0.1 0.1 0.1 0.1 0.1
Sights Sway Horizontal Scale 0.15 0.2 0.15 0.2 0.02
Sights Sway Vertical Scale 0.25 0.25 0.25 0.25 0.02

Idle

Information M60:
No Attachments
W1200:
No Attachments
M60:
With Grip
W1200:
With Grip
M60:
With ACOG
Hip Idle Amount 70 30 70 30 70
Sights Idle Amount 2 2 2 2 40
Hip Idle Speed 1 1 1 1 1
Sights Idle Speed 0.8 0.8 0.8 0.8 1.5
Idle Crouch Factor 0.75 0.8 0.75 0.8 0.75
Idle Prone Factor 0.4 0.4 0.4 0.4 1

Melee

Information M60:
No Attachments
W1200:
No Attachments
M60:
With Grip
W1200:
With Grip
M60:
With ACOG
Melee Time 0.8 0.8 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45




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This article has been accessed 28 time(s) (until 12:51, 15 June 2008).