Call of Duty 4: Modern Warfare/M40 vs R700
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Call of Duty 4: Modern Warfare/M40 vs R700

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M40 Comparisons





Versus

R700 Comparisons





General Information

Information M40:
No Attachments
R700:
No Attachments
M40:
With ACOG
R700:
With ACOG
Penetration Type large large
Impact Type Large Bullets Large Bullets
Inventory Type Primary Primary
Aim Assist Range 600 - 2500 600 - 2500 600 - 2000 600 - 2000
Crosshair Range 600 600 600 600
Zoom Range 15 15 30 30

Ammunition

Information M40:
For All Attachments
R700:
For All Attachments
Low Ammo Threshold 0.33 (1 - 2 bullets left) 0.33 (1 bullet left)
Ammo Type 7.62 x 51 mm NATO 7.62 x 51 mm NATO
Maximum Ammo 40 32
Starting Ammo 20 16
Clip Size 5 4

Damage

Information M40:
No Attachments
R700:
No Attachments
M40:
With ACOG
R700:
With ACOG
Base Damage 70 -70 70 - 70 75 - 75 (Not a typo. Check m40a3_acog_mp) 70 - 70
Damage vs Juggernaut 52.5 - 52.5 52.5 - 52.5 56.25 - 56.25 52.5 - 52.5
Damage with Stopping Power 98 - 98 98 - 98 105 - 105 98 - 98
Headshot Damage (x1.5 Head/Neck) 105 - 105 (x1.1 Torso) 77 - 77 (x1.5 Head/Neck/Upper Torso) 105 - 105 (x1.1 Lower Torso) 77 - 77 (x1.5 Head/Neck) 112.5 - 112.5 (x1.1 Torso) 82.5 - 82.5 (x1.5 Head/Neck/Upper Torso) 105 - 105 (x1.1 Lower Torso) 77 - 77
Minimum Damage Range 5000 5000 5000 5000
Maximum Damage Range 4000 4000 4000 4000

Movement

Information M40:
No Attachments
R700:
No Attachments
M40:
With ACOG
R700:
With ACOG
Hip Movement Speed Scale 1 1 1 1
Sights Movement Speed Scale 1 1 1 1
Sprint Duration Scale 1 1 1
Standing Minimum Speed 80 80 80 80
Standing Moving Forward 0 0 0 0
Standing Moving Reverse 0 0 0 0
Standing Moving Up -2.2 -2.2 -2.2 -2.2
Ducking Minimum Speed 20 20 20 20
Ducking Moving Forward 0 0 0 0
Ducking Moving Reverse 0 0 0 0
Ducking Moving Up -1.7 -1.7 -1.7 -1.7
Prone Minimum Speed 0 0 0 0
Prone Moving Forward -55 -55 -55 -55
Prone Moving Reverse 3 3 3 3
Prone Moving Up -145 -145 -145 -145

Delays and Reloading

Information M40:
No Attachments
R700:
No Attachments
M40:
With ACOG
R700:
With ACOG
Rate of Fire Time 0.05 0.05 0.05 0.05
Reload Time 0.43333 (per bullet) 1.13 + 0.4333 (per bullet) + 0.7666 0.43333 (per bullet) 1.13 + 0.4333 (per bullet) + 0.7666
Reload (from empty) Time 0.15 (per bullet) 1.13 + 0.15 (per bullet) + 0.7666 0.15 (per bullet) 1.13 + 0.15 (per bullet) + 0.7666
Re-chambering Time 0.866 (bolt time) 0.35 0.866 (bolt) 0.35 0.866 (bolt time) 0.35 0.866 (bolt) 0.35

Deviation

Information M40:
No Attachments
R700:
No Attachments
M40:
With ACOG
R700:
With ACOG
Minimum Standing Hip Spread 10 10 10 10
Maximum Standing Hip Spread 15 15 15 15
Minimum Ducking Hip Spread 9.5 9.5 9.5 9.5
Maximum Ducking Hip Spread 14 14 14 14
Minimum Prone Hip Spread 9 9 9 9
Maximum Prone Hip Spread 13 13 13 13
Spread added per shot 1 1 1 1
Spread added for Moving 5 5 5 5
Decay Rate 5 5 5 5
Ducking Decay Rate 1 1 1 1
Prone Decay Rate 1 1 1 1

Recoil

Information M40:
No Attachments
R700:
No Attachments
M40:
With ACOG
R700:
With ACOG
(Hip) Kick Pitch Minimum 80 80 80 80
(Hip) Kick Pitch Maximum 85 85 85 85
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -35 -35 -35 -35
(Hip) Kick Yaw Maximum 35 35 35 35
(Hip) Kick Acceleration 1000 1000 1000 1000
(Hip) Maximum Kick Speed 1200 1200 1200 1200
(Hip) Kick Speed Decay 100 100 100 100
(Hip) Kick Static Decay 100 100 100 100
(Hip) Kick View Pitch Minimum 80 80 80 80
(Hip) Kick View Pitch Maximum 100 100 100 100
(Hip) Kick View Yaw Minimum 50 -50 50 50 (No typo. Check remington700_acog_mp)
(Hip) Kick View Yaw Maximum -55 -55 -55 -55
(Hip) Kick View Center Speed 500 500 500 500
(Sights) Kick Pitch Minimum 0 0 0 0
(Sights) Kick Pitch Maximum 0 0 0 0
(Sights) Kick Yaw Minimum 0 0 0 0
(Sights) Kick Yaw Maximum 0 0 0 0
(Sights) Kick Acceleration 600 600 600 600
(Sights) Maximum Kick Speed 600 600 600 600
(Sights) Kick Speed Decay 100 100 100 100
(Sights) Kick Static Decay 100 100 100 100
(Sights) Kick View Pitch Minimum 10 30 10 30
(Sights) Kick View Pitch Maximum 65 85 65 85
(Sights) Kick View Yaw Minimum 50 70 50 70
(Sights) Kick View Yaw Maximum -55 -75 -55 -75
(Sights) Kick View Center Speed 500 500 500 500

Sway

Information M40:
No Attachments
R700:
No Attachments
M40:
With ACOG
R700:
With ACOG
Shell Shock Sway 5 5 5 5
Hip Max Sway Angle 20 20 20 20
Hip LERP Speed 4 4 4 4
Sights Max Sway Angle 2 2 2 2
Sights LERP Speed 6 6 6 6
Sights Sway Pitch Scale 0 0 0.1 0.1
Sights Sway Yaw Scale 0 0 0.1 0.1
Sights Sway Horizontal Scale 0 0 0.02 0.02
Sights Sway Vertical Scale 0 0 0.2 0.02

Idle

Information M40:
No Attachments
R700:
No Attachments
M40:
With ACOG
R700:
With ACOG
Hip Idle Amount 30 30 30 30
Sights Idle Amount 40 60 40 60
Hip Idle Speed 1 1 1 1
Sights Idle Speed 1.5 1.5 1.5 1.5
Idle Crouch Factor 1 1 1 1
Idle Prone Factor 1 1 1 1

Melee

Information M40:
No Attachments
R700:
No Attachments
M40:
With ACOG
R700:
With ACOG
Melee Time 0.8 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45




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