Call of Duty 4: Modern Warfare/M40

The new skin uses CSS drop-boxes that Internet Explorer 6 or below don't recognize. Please upgrade or temporarily change browsers to view this site.

Call of Duty 4: Modern Warfare/M40

From EncyClanPedia

Jump to: navigation, search
Ready to start contributing? Find a page and start editing!
To give feedback on the site or ask questions, please see the Admin Notice Board.

Welcome to the EncyClanPedia, a Wiki for the Gaming Community!





The M40A3 is an extensively modified R700, changed over time by the USMC, some changes include using a fiberglass shoulder stock instead of a wooden stock. Further more, the quality of the telescopic sights have also changed over the years. Just as its predecessor, the M40A3 is still a bolt action sniper rifle, but carries 5 rounds instead of 4-rounds found in the R700. Also, it shares the same .308 Winchester rifle round as the R700, though the .308win is not the same as the NATO .308, they can be swapped.

COD4 allows the attachment of the ACOG scope on M40.

Contents

Source

Click to enlarge
Click to enlarge


Dairuka's note: All sniper rifles do a base damage of 70. No thats not a mistake. No thats not us being inaccurate. Thats the gun's base damage. If you feel that your particularly favorite sniper rifle is more powerful, it's probably a result of the multipliers that cause it to do more damage when you shoot somebody in the related hitbox, such as the head, upper torso, or lower torso. If you need a full source, then do nothing more than trust your own eyes. Click this link and follow the directions shown.


This is the M40A3
This is the M40A3

M40 Comparisons





General Information

Information No Attachments With ACOG
Penetration Type large
Impact Type Large Bullets
Inventory Type Primary
Aim Assist Range 600 - 2500 600 - 2000
Crosshair Range 600 600
Zoom Range 15 30

Ammunition

Information For All Attachments
Low Ammo Threshold 0.33 (1 - 2 bullets left)
Ammo Type 7.62 x 51 mm NATO
Maximum Ammo 40
Starting Ammo 20
Clip Size 5

Damage

Information No Attachments With ACOG
Base Damage 70 -70 75 - 75 (Not a typo. Check m40a3_acog_mp)
Damage vs Juggernaut 52.5 - 52.5 56.25 - 56.25
Damage with Stopping Power 98 - 98 105 - 105
Headshot Damage (x1.5 Head/Neck) 105 - 105 (x1.1 Torso) 77 - 77 (x1.5 Head/Neck) 112.5 - 112.5 (x1.1 Torso) 82.5 - 82.5
Minimum Damage Range 5000 5000
Maximum Damage Range 4000 4000

Movement

Information No Attachments With ACOG
Hip Movement Speed Scale 1 1
Sights Movement Speed Scale 1 1
Sprint Duration Scale 1 1
Standing Minimum Speed 80 80
Standing Moving Forward 0 0
Standing Moving Reverse 0 0
Standing Moving Up -2.2 -2.2
Ducking Minimum Speed 20 20
Ducking Moving Forward 0 0
Ducking Moving Reverse 0 0
Ducking Moving Up -1.7 -1.7
Prone Minimum Speed 0 0
Prone Moving Forward -55 -55
Prone Moving Reverse 3 3
Prone Moving Up -145 -145

Delays and Reloading

Information No Attachments With ACOG
Rate of Fire Time 0.05 0.05
Reload Time 0.43333 (per bullet) 0.43333 (per bullet)
Reload (from empty) Time 0.15 (per bullet) 0.15 (per bullet)
Re-chambering Time 0.866 (bolt time) 0.35 0.866 (bolt time) 0.35

Deviation

Information No Attachments With ACOG
Minimum Standing Hip Spread 10 10
Maximum Standing Hip Spread 15 15
Minimum Ducking Hip Spread 9.5 9.5
Maximum Ducking Hip Spread 14 14
Minimum Prone Hip Spread 9 9
Maximum Prone Hip Spread 13 13
Spread added per shot 1 1
Spread added for Moving 5 5
Decay Rate 5 5
Ducking Decay Rate 1 1
Prone Decay Rate 1 1

Recoil

Information No Attachments With ACOG
(Hip) Kick Pitch Minimum 80 80
(Hip) Kick Pitch Maximum 85 85
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -35 -35
(Hip) Kick Yaw Maximum 35 35
(Hip) Kick Acceleration 1000 1000
(Hip) Maximum Kick Speed 1200 1200
(Hip) Kick Speed Decay 100 100
(Hip) Kick Static Decay 100 100
(Hip) Kick View Pitch Minimum 80 80
(Hip) Kick View Pitch Maximum 100 100
(Hip) Kick View Yaw Minimum 50 50
(Hip) Kick View Yaw Maximum -55 -55
(Hip) Kick View Center Speed 500 500
(Sights) Kick Pitch Minimum 0 0
(Sights) Kick Pitch Maximum 0 0
(Sights) Kick Yaw Minimum 0 0
(Sights) Kick Yaw Maximum 0 0
(Sights) Kick Acceleration 600 600
(Sights) Maximum Kick Speed 600 600
(Sights) Kick Speed Decay 100 100
(Sights) Kick Static Decay 100 100
(Sights) Kick View Pitch Minimum 10 10
(Sights) Kick View Pitch Maximum 65 65
(Sights) Kick View Yaw Minimum 50 50
(Sights) Kick View Yaw Maximum -55 -55
(Sights) Kick View Center Speed 500 500

Sway

Information No Attachments With ACOG
Shell Shock Sway 5 5
Hip Max Sway Angle 20 20
Hip LERP Speed 4 4
Sights Max Sway Angle 2 2
Sights LERP Speed 6 6
Sights Sway Pitch Scale 0 0.1
Sights Sway Yaw Scale 0 0.1
Sights Sway Horizontal Scale 0 0.02
Sights Sway Vertical Scale 0 0.2

Idle

Information No Attachments With ACOG
Hip Idle Amount 30 30
Sights Idle Amount 40 40
Hip Idle Speed 1 1
Sights Idle Speed 1.5 1.5
Idle Crouch Factor 1 1
Idle Prone Factor 1 1

Melee

Information No Attachments With ACOG
Melee Time 0.8 0.8
Melee Charge Time 1.16 1.16
Melee Delay Time 0.13 0.13
Melee Charge Delay Time 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45


Rating:

0   1   2   3   4   5  

Point(s)

Comment:



This article was rated 3 time(s) with a score of 5.0000 point(s) (until 07:14, 19 June 2008).

This article has been accessed 6350 time(s) (until 07:14, 19 June 2008).