Call of Duty 4: Modern Warfare/M14 vs M1014
  • The new skin uses CSS drop-boxes that Internet Explorer 6 or below don't recognize. Please upgrade or temporarily change browsers to view this site.
  • Also note that the EncyClanPedia is always on the look-out for volunteers to help our site grow. If interested, feel free to contact Dairuka.

Call of Duty 4: Modern Warfare/M14 vs M1014

From EncyClanPedia

Jump to: navigation, search
Ready to start contributing? Find a page and start editing!
To give feedback on the site or ask questions, please see the Admin Notice Board.

Welcome to the EncyClanPedia, a Wiki for the Gaming Community!




M14 Comparisons





Versus

M1014 Comparisons





General Information

Information M14:
No Attachments
M1014:
No Attachments
M14:
With Silencer
M1014:
With Grip
M14:
With ACOG
Penetration Type large small
Impact Type Large Bullets Shotgun
Inventory Type Primary Primary
Aim Assist Range 1000 - 1500 600 - 1000 600 - 2500 (Not a typo. Check m14_silencer_mp) 600 - 1000 1000 - 1500
Crosshair Range 1000 600 600 600 1000
Zoom Range 50 55 50 55 30

Ammunition

Information M14:
For All Attachments
M1014:
For All Attachments
Low Ammo Threshold 0.33 (6-7 bullets left) 0.33 (1 shot left)
Ammo Type 7.62 x 51 mm NATO 12 gauge
Maximum Ammo 120 40
Starting Ammo 60 20
Clip Size 20 4

Damage

Information M14:
No Attachments
M1014:
No Attachments
M14:
With Silencer
M1014:
With Grip
M14:
With ACOG
Base Damage 40 - 50 10 - 30 (per pellet) 40 - 50 10 - 30 (per pellet) 40 - 50
Damage vs Juggernaut 30 - 37.5 7.5 - 22.5 (per pellet) 30 - 37.5 7.5 - 22.5 (per pellet) 30 - 37.5
Damage with Stopping Power 56 - 70 14 - 42 (per pellet) 56 - 70 14 - 42 (per pellet) 56 - 70
Headshot Damage (x1.5 to Head/Neck) 56 - 70 (x1) 10 - 30 (per pellet) (x1.5 to Head/Neck) 56 - 70 (x1) 10 - 30 (per pellet) (x1.5 to Head/Neck) 56 - 70
Minimum Damage Range 2000 600 1000 600 2000
Maximum Damage Range 1500 300 500 300 1500

Movement

Information M14:
No Attachments
M1014:
No Attachments
M14:
With Silencer
M1014:
With Grip
M14:
With ACOG
Hip Movement Speed Scale 1 1 1 1 1
Sights Movement Speed Scale 1 1 1 1 1
Sprint Duration Scale 1 1 1 1 1.75 (Not a typo)
Standing Minimum Speed 80 80 80 80 80
Standing Moving Forward 0 0 0 0 0
Standing Moving Reverse 0 0 0 0 0
Standing Moving Up -2.2 -1.7 -2.2 -1.7 -2.2
Ducking Minimum Speed 20 20 20 20 20
Ducking Moving Forward 0 0 0 0 0
Ducking Moving Reverse 0 0 0 0 0
Ducking Moving Up -1.7 -1.7 -1.7 -1.7 -1.7
Prone Minimum Speed 0 0 0 0 0
Prone Moving Forward -55 -100 -55 -100 -55
Prone Moving Reverse 3 3 3 3 3
Prone Moving Up -145 -105 -145 -105 -145

Delays and Reloading

Information M14:
No Attachments
M1014:
No Attachments
M14:
With Silencer
M1014:
With Grip
M14:
With ACOG
Rate of Fire Time 0.05 0.2 0.05 0.2 0.05
Reload Time 2.5 0.567 (per bullet) 2.5 0.567 (per bullet) 2.5
Reload (from empty) Time 3.06 0.567 (per bullet) 3.06 0.567 (per bullet) 3.06
Re-chambering Time 1 0.55 1 0.55 1

Deviation

Information M14:
No Attachments
M1014:
No Attachments
M14:
With Silencer
M1014:
With Grip
M14:
With ACOG
M1014:
Not Applicable
M14:
Reflex Stats
M1014:
Reflex Stats
Minimum Standing Hip Spread 3 5 3 5 3 Not Applicable 3 5
Maximum Standing Hip Spread 7 5 7 5 7 Not Applicable 7 5
Minimum Ducking Hip Spread 2.5 5 2.5 5 2.5 Not Applicable 2.5 5
Maximum Ducking Hip Spread 6 5 6 5 6 Not Applicable 6 5
Minimum Prone Hip Spread 2 5 2 5 2 Not Applicable 2 5
Maximum Prone Hip Spread 5 5 4 (Not a typo) 5 5 Not Applicable 5 5
Spread added per shot 1 0 1 0 1 Not Applicable 1 0
Spread added for Moving 5 0.1 5 0.1 5 Not Applicable 5 0.1
Decay Rate 5 5 5 5 5 Not Applicable 5 5
Ducking Decay Rate 1 1 1 1 1 Not Applicable 1 1
Prone Decay Rate 1 1 1 1 1 Not Applicable 1 1

Recoil

Information M14:
No Attachments
M1014:
No Attachments
M14:
With Silencer
M1014:
With Grip
M14:
With ACOG
(Hip) Kick Pitch Minimum 80 50 80 50 5
(Hip) Kick Pitch Maximum 85 60 85 60 -15
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -35 -30 -35 -30 5
(Hip) Kick Yaw Maximum 35 30 35 30 -5
(Hip) Kick Acceleration 1000 1000 1000 1000 800
(Hip) Maximum Kick Speed 1200 1200 1200 1200 2000
(Hip) Kick Speed Decay 100 100 100 100 16
(Hip) Kick Static Decay 100 2 100 2 20
(Hip) Kick View Pitch Minimum 40 85 40 65 40
(Hip) Kick View Pitch Maximum 80 95 80 75 80
(Hip) Kick View Yaw Minimum 40 -45 40 -25 40
(Hip) Kick View Yaw Maximum -40 45 -40 25 -40
(Hip) Kick View Center Speed 1200 1000 1200 1000 1200
(Sights) Kick Pitch Minimum 0 35 0 35 5
(Sights) Kick Pitch Maximum 0 45 0 45 15
(Sights) Kick Yaw Minimum 0 -25 0 -25 -5
(Sights) Kick Yaw Maximum 0 25 0 25 10
(Sights) Kick Acceleration 600 260 600 260 800
(Sights) Maximum Kick Speed 600 600 600 600 2000
(Sights) Kick Speed Decay 100 50 100 50 32
(Sights) Kick Static Decay 100 10 100 10 40
(Sights) Kick View Pitch Minimum 40 85 40 65 40
(Sights) Kick View Pitch Maximum 80 95 80 75 80
(Sights) Kick View Yaw Minimum 40 -45 40 -25 40
(Sights) Kick View Yaw Maximum -40 45 -40 25 -40
(Sights) Kick View Center Speed 1200 1000 1200 1000 1200

Sway

Information M14:
No Attachments
M1014:
No Attachments
M14:
With Silencer
M1014:
With Grip
M14:
With ACOG
Shell Shock Sway 5 5 5 5 5
Hip Max Sway Angle 20 20 20 20 20
Hip LERP Speed 4 4 4 4 4
Sights Max Sway Angle 2 8 2 8 2
Sights LERP Speed 6 6 6 6 6
Sights Sway Pitch Scale 0.1 0.1 0.1 0.1 0.1
Sights Sway Yaw Scale 0.1 0.1 0.1 0.1 0.1
Sights Sway Horizontal Scale 0.12 0.12 0.12 0.12 0.02
Sights Sway Vertical Scale 0.25 0.2 0.25 0.2 0.02

Idle

Information M14:
No Attachments
M1014:
No Attachments
M14:
With Silencer
M1014:
With Grip
M14:
With ACOG
Hip Idle Amount 30 30 30 30 30
Sights Idle Amount 40 2 40 2 40
Hip Idle Speed 1 1 1 1 1
Sights Idle Speed 1.5 0.8 1.5 0.8 1.5
Idle Crouch Factor 1 0.8 1 0.8 1
Idle Prone Factor 1 0.4 1 0.4 1

Melee

Information M14:
No Attachments
M1014:
No Attachments
M14:
With Silencer
M1014:
With Grip
M14:
With ACOG
Melee Time 0.8 0.8 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45



Rating:

0   1   2   3   4   5  

Point(s)

Comment:


This article has been accessed 41 time(s) (until 09:47, 15 June 2008).