Call of Duty 4: Modern Warfare/M1014 vs W1200
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Call of Duty 4: Modern Warfare/M1014 vs W1200

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M1014 Comparisons





Versus

W1200 Comparisons





General Information

Information M1014:
No Attachments
W1200:
No Attachments
M1014:
With Grip
W1200:
With Grip
Penetration Type small small
Impact Type Shotgun Shotgun (Spread)
Inventory Type Primary Primary
Aim Assist Range 600 - 1000 600 - 1000 600 - 1000 600 - 1000
Crosshair Range 600 600 600 600
Zoom Range 55 55 55 55

Ammunition

Information M1014:
For All Attachments
W1200:
For All Attachments
Low Ammo Threshold 0.33 (1 shot left) 0.33 (2 shots left)
Ammo Type 12 gauge 12 gauge
Maximum Ammo 40 56
Starting Ammo 20 28
Clip Size 4 7

Damage

Information M1014:
No Attachments
W1200:
No Attachments
M1014:
With Grip
W1200:
With Grip
Base Damage 10 - 30 (per pellet) 10 - 40 (per pellet) 10 - 30 (per pellet) 10 - 40 (per pellet)
Damage vs Juggernaut 7.5 - 22.5 (per pellet) 7.5 - 30 (per pellet) 7.5 - 22.5 (per pellet) 7.5 - 30 (per pellet)
Damage with Stopping Power 14 - 42 (per pellet) 14 - 52 (per pellet) 14 - 42 (per pellet) 14 - 52 (per pellet)
Headshot Damage (x1) 10 - 30 (per pellet) (x1) 10 - 40 (per pellet) (x1) 10 - 30 (per pellet) (x1) 10 - 40 (per pellet)
Minimum Damage Range 600 500 600 500
Maximum Damage Range 300 300 300 300

Movement

Information M1014:
No Attachments
W1200:
No Attachments
M1014:
With Grip
W1200:
With Grip
Hip Movement Speed Scale 1 1 1 1
Sights Movement Speed Scale 1 2 1 2
Sprint Duration Scale 1 1 1 1
Standing Minimum Speed 80 80 80 80
Standing Moving Forward 0 0 0 0
Standing Moving Reverse 0 0 0 0
Standing Moving Up -1.7 -1.7 -1.7 -1.7
Ducking Minimum Speed 20 20 20 20
Ducking Moving Forward 0 0 0 0
Ducking Moving Reverse 0 0 0 0
Ducking Moving Up -1.7 -1.7 -1.7 -1.7
Prone Minimum Speed 0 0 0 0
Prone Moving Forward -100 -100 -100 100
Prone Moving Reverse 3 3 3 3
Prone Moving Up -105 -105 -105 -105

Delays and Reloading

Information M1014:
No Attachments
W1200:
No Attachments
M1014:
With Grip
W1200:
With Grip
Rate of Fire Time 0.2 0.283 0.2 0.283
Reload Time 0.567 (per bullet) 0.567 (per bullet) 0.567 (per bullet) 0.567 (per bullet)
Reload (from empty) Time 0.567 (per bullet) 0.567 (per bullet) 0.567 (per bullet) 0.567 (per bullet)
Re-chambering Time 0.55 0.467 0.55 0.467

Deviation

Information M1014:
No Attachments
W1200:
No Attachments
M1014:
With Grip
W1200:
With Grip
M1014:
Reflex Stats
W1200:
Reflex Stats
Minimum Standing Hip Spread 5 4 5 4 5 4
Maximum Standing Hip Spread 5 4 5 4 5 4
Minimum Ducking Hip Spread 5 4 5 4 5 4
Maximum Ducking Hip Spread 5 4 5 4 5 4
Minimum Prone Hip Spread 5 4 5 4 5 4
Maximum Prone Hip Spread 5 4 5 4 5 4
Spread added per shot 0 0 0 0 0 0
Spread added for Moving 0.1 0.1 0.1 0.1 0.1 0.1
Decay Rate 5 5 5 5 5 5
Ducking Decay Rate 1 1 1 1 1 1
Prone Decay Rate 1 1 1 1 1 1

Recoil

Information M1014:
No Attachments
W1200:
No Attachments
M1014:
With Grip
W1200:
With Grip
(Hip) Kick Pitch Minimum 50 50 50 50
(Hip) Kick Pitch Maximum 60 60 60 60
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -30 -30 -30 -30
(Hip) Kick Yaw Maximum 30 30 30 30
(Hip) Kick Acceleration 1000 1000 1000 1000
(Hip) Maximum Kick Speed 1200 1200 1200 1200
(Hip) Kick Speed Decay 100 100 100 100
(Hip) Kick Static Decay 2 2 2 2
(Hip) Kick View Pitch Minimum 85 95 65 75
(Hip) Kick View Pitch Maximum 95 100 75 80
(Hip) Kick View Yaw Minimum -45 -75 -25 -55
(Hip) Kick View Yaw Maximum 45 -85 25 -65
(Hip) Kick View Center Speed 1000 500 1000 500
(Sights) Kick Pitch Minimum 35 35 35 35
(Sights) Kick Pitch Maximum 45 45 45 45
(Sights) Kick Yaw Minimum -25 -25 -25 -25
(Sights) Kick Yaw Maximum 25 25 25 25
(Sights) Kick Acceleration 260 260 260 260
(Sights) Maximum Kick Speed 600 600 600 600
(Sights) Kick Speed Decay 50 50 50 50
(Sights) Kick Static Decay 10 10 10 10
(Sights) Kick View Pitch Minimum 85 95 65 75
(Sights) Kick View Pitch Maximum 95 100 75 80
(Sights) Kick View Yaw Minimum -45 -75 -25 -55
(Sights) Kick View Yaw Maximum 45 -85 25 -65
(Sights) Kick View Center Speed 1000 500 1000 500

Sway

Information M1014:
No Attachments
W1200:
No Attachments
M1014:
With Grip
W1200:
With Grip
Shell Shock Sway 5 5 5 5
Hip Max Sway Angle 20 20 20 20
Hip LERP Speed 4 4 4 4
Sights Max Sway Angle 8 2 8 2
Sights LERP Speed 6 6 6 6
Sights Sway Pitch Scale 0.1 0.1 0.1 0.1
Sights Sway Yaw Scale 0.1 0.1 0.1 0.1
Sights Sway Horizontal Scale 0.12 0.2 0.12 0.2
Sights Sway Vertical Scale 0.2 0.25 0.2 0.25

Idle

Information M1014:
No Attachments
W1200:
No Attachments
M1014:
With Grip
W1200:
With Grip
Hip Idle Amount 30 30 30 30
Sights Idle Amount 2 2 2 2
Hip Idle Speed 1 1 1 1
Sights Idle Speed 0.8 0.8 0.8 0.8
Idle Crouch Factor 0.8 0.8 0.8 0.8
Idle Prone Factor 0.4 0.4 0.4 0.4

Melee

Information M1014:
No Attachments
W1200:
No Attachments
M1014:
With Grip
W1200:
With Grip
Melee Time 0.8 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45



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