Call of Duty 4: Modern Warfare/M1014
  • The new skin uses CSS drop-boxes that Internet Explorer 6 or below don't recognize. Please upgrade or temporarily change browsers to view this site.
  • Also note that the EncyClanPedia is always on the look-out for volunteers to help our site grow. If interested, feel free to contact Dairuka.

Call of Duty 4: Modern Warfare/M1014

From EncyClanPedia

Jump to: navigation, search
Ready to start contributing? Find a page and start editing!
To give feedback on the site or ask questions, please see the Admin Notice Board.

Welcome to the EncyClanPedia, a Wiki for the Gaming Community!





The M1014 (Beneli M4 Super 90), is a gas actuated semi-automatic 12 gauge shotgun, currently substituting the older Remington 870 and Mossberg 590 in the United States Armed Forces.

Just like the W1200, the M1014 is a close range armament.

This is the M1014
This is the M1014

Contents

M1014 Comparisons





General Information

Information No Attachments With Grip
Penetration Type small
Impact Type Shotgun
Inventory Type Primary
Aim Assist Range 600 - 1000 600 - 1000
Crosshair Range 600 600
Zoom Range 55 55

Ammunition

Information No Attachments
Low Ammo Threshold 0.33 (1 shot left)
Ammo Type 12 gauge
Maximum Ammo 40
Starting Ammo 20
Clip Size 4

Damage

Information No Attachments With Grip
Base Damage 10 - 30 (per pellet) 10 - 30 (per pellet)
Damage vs Juggernaut 7.5 - 22.5 (per pellet) 7.5 - 22.5 (per pellet)
Damage with Stopping Power 14 - 42 (per pellet) 14 - 42 (per pellet)
Headshot Damage (x1) 10 - 30 (per pellet) (x1) 10 - 30 (per pellet)
Minimum Damage Range 600 600
Maximum Damage Range 300 300

Movement

Information No Attachments With Grip
Hip Movement Speed Scale 1 1
Sights Movement Speed Scale 1 1
Sprint Duration Scale 1 1
Standing Minimum Speed 80 80
Standing Moving Forward 0 0
Standing Moving Reverse 0 0
Standing Moving Up -1.7 -1.7
Ducking Minimum Speed 20 20
Ducking Moving Forward 0 0
Ducking Moving Reverse 0 0
Ducking Moving Up -1.7 -1.7
Prone Minimum Speed 0 0
Prone Moving Forward -100 -100
Prone Moving Reverse 3 3
Prone Moving Up -105 -105

Delays and Reloading

Information No Attachments With Grip
Rate of Fire Time 0.2 0.2
Reload Time 0.567 (per bullet) 0.567 (per bullet)
Reload (from empty) Time 0.567 (per bullet) 0.567 (per bullet)
Re-chambering Time 0.55 0.55

Deviation

Information No Attachments With Grip Reflex Stats
Minimum Standing Hip Spread 5 5 5
Maximum Standing Hip Spread 5 5 5
Minimum Ducking Hip Spread 5 5 5
Maximum Ducking Hip Spread 5 5 5
Minimum Prone Hip Spread 5 5 5
Maximum Prone Hip Spread 5 5 5
Spread added per shot 0 0 0
Spread added for Moving 0.1 0.1 0.1
Decay Rate 5 5
Ducking Decay Rate 1 1 1
Prone Decay Rate 1 1 1

Recoil

Information No Attachments With Grip
(Hip) Kick Pitch Minimum 50 50
(Hip) Kick Pitch Maximum 60 60
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -30 -30
(Hip) Kick Yaw Maximum 30 30
(Hip) Kick Acceleration 1000 1000
(Hip) Maximum Kick Speed 1200 1200
(Hip) Kick Speed Decay 100 100
(Hip) Kick Static Decay 2 2
(Hip) Kick View Pitch Minimum 85 65
(Hip) Kick View Pitch Maximum 95 75
(Hip) Kick View Yaw Minimum -45 -25
(Hip) Kick View Yaw Maximum 45 25
(Hip) Kick View Center Speed 1000 1000
(Sights) Kick Pitch Minimum 35 35
(Sights) Kick Pitch Maximum 45 45
(Sights) Kick Yaw Minimum -25 -25
(Sights) Kick Yaw Maximum 25 25
(Sights) Kick Acceleration 260 260
(Sights) Maximum Kick Speed 600 600
(Sights) Kick Speed Decay 50 50
(Sights) Kick Static Decay 10 10
(Sights) Kick View Pitch Minimum 85 65
(Sights) Kick View Pitch Maximum 95 75
(Sights) Kick View Yaw Minimum -45 -25
(Sights) Kick View Yaw Maximum 45 25
(Sights) Kick View Center Speed 1000 1000

Sway

Information No Attachments With Grip
Shell Shock Sway 5 5
Hip Max Sway Angle 20 20
Hip LERP Speed 4 4
Sights Max Sway Angle 8 8
Sights LERP Speed 6 6
Sights Sway Pitch Scale 0.1 0.1
Sights Sway Yaw Scale 0.1 0.1
Sights Sway Horizontal Scale 0.12 0.12
Sights Sway Vertical Scale 0.2 0.2

Idle

Information No Attachments With Grip
Hip Idle Amount 30 30
Sights Idle Amount 2 2
Hip Idle Speed 1 1
Sights Idle Speed 0.8 0.8
Idle Crouch Factor 0.8 0.8
Idle Prone Factor 0.4 0.4

Melee

Information No Attachments With Grip
Melee Time 0.8 0.8
Melee Charge Time 1.16 1.16
Melee Delay Time 0.13 0.13
Melee Charge Delay Time 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45


Rating:

0   1   2   3   4   5  

Point(s)

Comment:



This article was rated 1 time(s) with a score of 5.0000 point(s) (until 13:07, 15 June 2008).

This article has been accessed 3480 time(s) (until 13:07, 15 June 2008).