Call of Duty 4: Modern Warfare/InfoboxHelp

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Call of Duty 4: Modern Warfare/InfoboxHelp

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Contents

General Information

Information No Attachments With Silencer With ACOG
Penetration Type
Impact Type
Inventory Type
Aim Assist Range
Crosshair Range
Zoom Range

Ammunition

Information For All Attachments
Low Ammo Threshold
Ammo Type
Maximum Ammo
Starting Ammo
Clip Size

Damage

Information No Attachments With Silencer With ACOG
Base Damage
Damage vs Juggernaut
Damage with Stopping Power
Headshot Damage
Minimum Damage Range
Maximum Damage Range

Movement

Information No Attachments With Silencer With ACOG
Hip Movement Speed Scale {{{HipMoveSpeedScale}}} {{{HipMoveSpeedScale2}}} {{{HipMoveSpeedScale3}}}
Sights Movement Speed Scale {{{SightsMoveSpeedScale}}} {{{SightsMoveSpeedScale2}}} {{{SightsMoveSpeedScale3}}}
Sprint Duration Scale {{{SprintDurationScale}}} {{{SprintDurationScale2}}} {{{SprintDurationScale3}}}
Standing Minimum Speed {{{StandMovMinSpeed}}} {{{StandMovMinSpeed2}}} {{{StandMovMinSpeed3}}}
Standing Moving Forward {{{StandMovF}}} {{{StandMovF2}}} {{{StandMovF3}}}
Standing Moving Reverse {{{StandMovR}}} {{{StandMovR2}}} {{{StandMovR3}}}
Standing Moving Up {{{StandMovU}}} {{{StandMovU2}}} {{{StandMovU3}}}
Ducking Minimum Speed {{{DuckMovMinSpeed}}} {{{DuckMovMinSpeed2}}} {{{DuckMovMinSpeed3}}}
Ducking Moving Forward {{{DuckMovF}}} {{{DuckMovF2}}} {{{DuckMovF3}}}
Ducking Moving Reverse {{{DuckMovR}}} {{{DuckMovR2}}} {{{DuckMovR3}}}
Ducking Moving Up {{{DuckMovU}}} {{{DuckMovU2}}} {{{DuckMovU3}}}
Prone Minimum Speed {{{ProneMovMinSpeed}}} {{{ProneMovMinSpeed2}}} {{{ProneMovMinSpeed3}}}
Prone Moving Forward {{{ProneMovF}}} {{{ProneMovF2}}} {{{ProneMovF3}}}
Prone Moving Reverse {{{ProneMovR}}} {{{ProneMovR2}}} {{{ProneMovR3}}}
Prone Moving Up {{{ProneMovU}}} {{{ProneMovU2}}} {{{ProneMovU3}}}

Delays and Reloading

Information No Attachments With Silencer With ACOG
Rate of Fire Time
Reload Time
Reload (from empty) Time
Re-chambering Time

Deviation

Information No Attachments With Silencer With ACOG Reflex Stats
Minimum Standing Hip Spread
Maximum Standing Hip Spread
Minimum Ducking Hip Spread
Maximum Ducking Hip Spread
Minimum Prone Hip Spread
Maximum Prone Hip Spread
Spread added per shot
Spread added for Moving
Decay Rate
Ducking Decay Rate
Prone Decay Rate

Recoil

Information No Attachments With Silencer With ACOG
(Hip) Kick Pitch Minimum
(Hip) Kick Pitch Maximum
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum
(Hip) Kick Yaw Maximum
(Hip) Kick Acceleration
(Hip) Maximum Kick Speed
(Hip) Kick Speed Decay
(Hip) Kick Static Decay
(Hip) Kick View Pitch Minimum
(Hip) Kick View Pitch Maximum
(Hip) Kick View Yaw Minimum
(Hip) Kick View Yaw Maximum
(Hip) Kick View Center Speed
(Sights) Kick Pitch Minimum
(Sights) Kick Pitch Maximum
(Sights) Kick Yaw Minimum
(Sights) Kick Yaw Maximum
(Sights) Kick Acceleration
(Sights) Maximum Kick Speed
(Sights) Kick Speed Decay
(Sights) Kick Static Decay
(Sights) Kick View Pitch Minimum
(Sights) Kick View Pitch Maximum
(Sights) Kick View Yaw Minimum
(Sights) Kick View Yaw Maximum
(Sights) Kick View Center Speed

Sway

Information No Attachments With Silencer With ACOG
Shell Shock Sway {{{SwayShellShock}}} {{{SwayShellShock2}}} {{{SwayShellShock3}}}
Hip Max Sway Angle {{{HipSwayMaxAngle}}} {{{HipSwayMaxAngle2}}} {{{HipSwayMaxAngle3}}}
Hip LERP Speed {{{HipSwayLerpSpeed}}} {{{HipSwayLerpSpeed2}}} {{{HipSwayLerpSpeed3}}}
Sights Max Sway Angle {{{SightsSwayMaxAngle}}} {{{SightsSwayMaxAngle2}}} {{{SightsSwayMaxAngle3}}}
Sights LERP Speed {{{SightsSwayLerpSpeed}}} {{{SightsSwayLerpSpeed2}}} {{{SightsSwayLerpSpeed3}}}
Sights Sway Pitch Scale {{{SightsSwayPitchScale}}} {{{SightsSwayPitchScale2}}} {{{SightsSwayPitchScale3}}}
Sights Sway Yaw Scale {{{SightsSwayYawScale}}} {{{SightsSwayYawScale2}}} {{{SightsSwayYawScale3}}}
Sights Sway Horizontal Scale {{{SightsSwayHorizontalScale}}} {{{SightsSwayHorizontalScale2}}} {{{SightsSwayHorizontalScale3}}}
Sights Sway Vertical Scale {{{SightsSwayVerticalScale}}} {{{SightsSwayVerticalScale2}}} {{{SightsSwayVerticalScale3}}}

Idle

Information No Attachments With Silencer With ACOG
Hip Idle Amount {{{HipIdle}}} {{{HipIdle2}}} {{{HipIdle3}}}
Sights Idle Amount {{{SightsIdle}}} {{{SightsIdle2}}} {{{SightsIdle3}}}
Hip Idle Speed {{{HipIdleSpeed}}} {{{HipIdleSpeed2}}} {{{HipIdleSpeed3}}}
Sights Idle Speed {{{SightsSpeedIdle}}} {{{SightsSpeedIdle2}}} {{{SightsSpeedIdle3}}}
Idle Crouch Factor {{{IdleCrouchFactor}}} {{{IdleCrouchFactor2}}} {{{IdleCrouchFactor3}}}
Idle Prone Factor {{{IdleProneFactor}}} {{{IdleProneFactor2}}} {{{IdleProneFactor3}}}

Melee

Information No Attachments With Silencer With ACOG
Melee Time {{{MeleeTime}}} {{{MeleeTime2}}} {{{MeleeTime3}}}
Melee Charge Time {{{MeleeChargeTime}}} {{{MeleeChargeTime2}}} {{{MeleeChargeTime3}}}
Melee Delay Time {{{MeleeDelay}}} {{{MeleeDelay2}}} {{{MeleeDelay3}}}
Melee Charge Delay Time {{{MeleeChargeDelay}}} {{{MeleeChargeDelay2}}} {{{MeleeChargeDelay3}}}



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45