Call of Duty 4: Modern Warfare/Dragunov vs M107
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Call of Duty 4: Modern Warfare/Dragunov vs M107

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Barrett Comparisons





Versus

Dragunov Comparisons




General Information

Information Barrett .50 cal:
No Attachments
Dragunov:
No Attachments
Barrett .50 cal:
With ACOG
Dragunov:
With ACOG
Penetration Type large large
Impact Type Armor Piercing Bullets Large Bullets
Inventory Type Primary Primary
Aim Assist Range 600 - 2000 600 - 2500 600 - 2000 600 - 2000
Crosshair Range 600 600 600 600
Zoom Range 15 15 30 30

Ammunition

Information Barrett .50 cal:
For All Attachments
Dragunov:
For All Attachments
Low Ammo Threshold 0.33 (3 bullets left) 0.33 (3 bullets left)
Ammo Type .50 caliber BMG 7.62 x 54mm R
Maximum Ammo 60 60
Starting Ammo 30 30
Clip Size 10 10

Damage

Information Barrett .50 cal:
No Attachments
Dragunov:
No Attachments
Barrett .50 cal:
With ACOG
Dragunov:
With ACOG
Base Damage 70 - 70 70 - 70 70 - 70 70 - 70
Damage vs Juggernaut 52.5 - 52.5 52.5 - 52.5 52.5 - 52.5 52.5 - 52.5
Damage with Stopping Power 98 - 98 98 - 98 98 - 98 98 - 98
Headshot Damage (x1.5 vs Head/Neck/Upper Torso) 105 - 105 (x1.1 Lower Torso) 77 - 77 (x1.5 Head/Neck/Torso) 105 - 105 (x1.5 vs Head/Neck/Upper Torso) 105 - 105 (x1.1 Lower Torso) 77 - 77 (x1.5) 105 - 105
Minimum Damage Range 5000 5000 5000 5000
Maximum Damage Range 4000 4000 4000 4000

Movement

Information Barrett .50 cal:
No Attachments
Dragunov:
No Attachments
Barrett .50 cal:
With ACOG
Dragunov:
With ACOG
Hip Movement Speed Scale 1 1 1 1
Sights Movement Speed Scale 1 1 1 1
Sprint Duration Scale 1 1 1 1
Standing Minimum Speed 80 0 80 0
Standing Moving Forward 0 0 0 0
Standing Moving Reverse 0 0 0 0
Standing Moving Up -2.2 -2.2 -2.2 -2.2
Ducking Minimum Speed 20 0 20 0
Ducking Moving Forward 0 0 0 0
Ducking Moving Reverse 0 0 0 0
Ducking Moving Up -1.7 -1.7 -1.7 -1.7
Prone Minimum Speed 0 0 0 0
Prone Moving Forward -55 -55 -55 -55
Prone Moving Reverse 3 3 3 3
Prone Moving Up -145 -145 -145 -145

Delays and Reloading

Information Barrett .50 cal:
No Attachments
Dragunov:
No Attachments
Barrett .50 cal:
With ACOG
Dragunov:
With ACOG
Rate of Fire Time 0.05 0.05 0.05 0.05
Reload Time 4.08 2.75 4.08 2.75
Reload (from empty) Time 4.625 3.55 4.625 3.55
Re-chambering Time 0.1 0.65 0.1 0.65

Deviation

Information Barrett .50 cal:
No Attachments
Dragunov:
No Attachments
Barrett .50 cal:
With ACOG
Dragunov:
With ACOG
Minimum Standing Hip Spread 10 10 10 10
Maximum Standing Hip Spread 15 15 15 15
Minimum Ducking Hip Spread 9.5 9.5 9.5 9.5
Maximum Ducking Hip Spread 14 14 14 14
Minimum Prone Hip Spread 9 9 9 9
Maximum Prone Hip Spread 13 13 13 13
Spread added per shot 1 1 1 1
Spread added for Moving 5 5 5 5
Decay Rate 5 5 5 5
Ducking Decay Rate 1 1 1 1
Prone Decay Rate 1 1 1 1

Recoil

Information Barrett .50 cal:
No Attachments
Dragunov:
No Attachments
Barrett .50 cal:
With ACOG
Dragunov:
With ACOG
(Hip) Kick Pitch Minimum 80 80 80 80
(Hip) Kick Pitch Maximum 85 85 85 85
(Hip) Kick Yaw Minimum|(Hip) Kick Yaw Minimum -35 -35 -35 -35
(Hip) Kick Yaw Maximum 35 35 35 35
(Hip) Kick Acceleration 1000 1000 1000 1000
(Hip) Maximum Kick Speed 1200 1200 1200 1200
(Hip) Kick Speed Decay 100 100 100 100
(Hip) Kick Static Decay 100 100 100 100
(Hip) Kick View Pitch Minimum 80 80 80 80
(Hip) Kick View Pitch Maximum 95 100 95 100
(Hip) Kick View Yaw Minimum -80 50 -80 50
(Hip) Kick View Yaw Maximum -95 -55 -95 -55
(Hip) Kick View Center Speed 1000 1000 1000 1000
(Sights) Kick Pitch Minimum 0 0 0 0
(Sights) Kick Pitch Maximum 0 0 0 0
(Sights) Kick Yaw Minimum 0 0 0 0
(Sights) Kick Yaw Maximum 0 0 0 0
(Sights) Kick Acceleration 600 600 600 600
(Sights) Maximum Kick Speed 600 600 600 600
(Sights) Kick Speed Decay 100 100 100 100
(Sights) Kick Static Decay 100 100 100 100
(Sights) Kick View Pitch Minimum 80 10 80 10
(Sights) Kick View Pitch Maximum 95 65 95 65
(Sights) Kick View Yaw Minimum -80 50 -80 50
(Sights) Kick View Yaw Maximum -95 -55 -95 -55
(Sights) Kick View Center Speed 1000 500 1000 500

Sway

Information Barrett .50 cal:
No Attachments
Dragunov:
No Attachments
Barrett .50 cal:
With ACOG
Dragunov:
With ACOG
Shell Shock Sway 5 5 5 5
Hip Max Sway Angle 20 20 20 20
Hip LERP Speed 4 4 4 4
Sights Max Sway Angle 2 2 2 2
Sights LERP Speed 6 6 6 6
Sights Sway Pitch Scale 0 0 0.1 0.1
Sights Sway Yaw Scale 0 0 0.1 0.1
Sights Sway Horizontal Scale 0 0 0.02 0.02
Sights Sway Vertical Scale 0 0 0.02 0.02

Idle

Information Barrett .50 cal:
No Attachments
Dragunov:
No Attachments
Barrett .50 cal:
With ACOG
Dragunov:
With ACOG
Hip Idle Amount 30 30 30 30
Sights Idle Amount 40 40 40 40
Hip Idle Speed 1 1 1 1
Sights Idle Speed 1.5 1.5 1.5 1.5
Idle Crouch Factor 1 1 1 1
Idle Prone Factor 1 1 1 1

Melee

Information Barrett .50 cal:
No Attachments
Dragunov:
No Attachments
Barrett .50 cal:
With ACOG
Dragunov:
With ACOG
Melee Time 0.8 0.8 0.8 0.8
Melee Charge Time 1.16 1.16 1.16 1.16
Melee Delay Time 0.13 0.13 0.13 0.13
Melee Charge Delay Time 0.16 0.16 0.16 0.16



This database and table was created by Dairuka who got and sorted the information from the game's .iwd's - Feel free to use this information on your site, just make sure to give credit and maybe a link to the EncyClanPedia if you do.



Call of Duty 4 Weapons
Assault Rifles: AK47 - G3 - G36C - M14 - M16A4 - M4A1 - MP44
Sub Machine Guns: AK-74U - Mini-Uzi - MP5 - P90 - Skorpion
Light Machine Guns: M249 SAW - M60e4 - RPD
Shotguns: M1014 - W1200
Sniper Rifles: Barrett .50cal - Dragunov - M40 - M21 - R700
Pistols: Desert Eagle - M1911 .45 - M9 - USP .45




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