Battlefield 2142/Shuko LMG

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Battlefield 2142/Shuko LMG

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Image:W_support_palmg.gif

Support Machine Guns

Machine guns works quite differently than the rest of the hand-held weapons in BF 2142. While other guns lose accuracy with each shot, the machine gun will gain accuracy. This simulate the effect of suppressive fire from real world machine guns. To prevent the machine guns from becoming too powerful the also have a unique disadvantage in the form of heat. A firing machine gun will fill up a heat bar and then need to let it cool down before it can fire again. Skilled gunners will balance the two traits by firing in short burst that keeps the accuracy at max, but prevents the gun from overheating too quickly.

Number of mags 3
Clip size 200
Reload time 5.4
Rate Of Fire 900
Bullet speed 800
Equip time 1.625
Minimum damage 14
Maximum damage 18
Distance before damage loss 15
Distance to minimum damage. 60
Upwards Recoil 0.5/1.0/0
Vertical Recoil -0.3/0/1
Zoom Recoil Modifier 0.5
Zoom Delay 0.15
Zoom Factor 0
Zoom Factor 0.59
Deviation -1 -0.09 -0.009
Minimum deviation 1.15
Turn Deviation 0 0 0 0
Speed Deviation 4 0.2 0.05 0.12
MiscDeviation 7 7 0.09
Standing Deviation Modifier 2
Crouching Deviation Modifier 1.2
Zoom Deviation Modifier 0.8



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Battlefield 2142 Weapons
Engineer: Malkov RK-11 SMG (PAC) - Mitchell AV-18 (EU) - Mitchell SAAW 86 - Pilum H-AVR - Sudnik VP (PAC) - Turcotte Rapid SMG (EU)

Assault: Baur H-AR - Krylov FA-37 AR (PAC) - SCAR 11 AR (EU) - Voss L-AR

Support: Bianchi LMG (EU) - Clark 15B Shotgun - Ganz HMG - Shuko LMG (PAC)

Recon: Lambert Carbine - Moretti SR4 Sniper (EU) - Park 54 Sniper (PAC) - Zeller-H Advanced Sniper Rifle


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