The new skin uses CSS drop-boxes that Internet Explorer 6 or below don't recognize. Please upgrade or temporarily change browsers to view this site.
BF2Pro
From EncyClanPedia
|
|
BF2Pro is a modification for Battlefield 2 that aims to enhance gameplay, and in particular to make it more fun, strategic and challenging in competition. It's purpose is not to create a new kind of game, but to keep the general feel of Battlefield 2 intact. BF2Pro is the creation of one of Battlefield 2's more prominent professional gaming clans, [20ID]. Currently BF2Pro's latest release is Version 1.5 - There doesn't appear to be word from 20ID that there will be a future version. Especially as their BF2Pro main-forum, and it's download links are gone. BF2Pro still has a strong following, but to attain a version of BF2Pro you will have to seek a download link from another source.
Contents |
Gameplay
BF2Pro as was mentioned in it's original description does not intend to completely recreate the Battlefield 2 game. Nor does it offer any customized maps. What it does offer, is a wide assortment of changes to some of the less competition friendly, and more imbalanced elements in Battlefield 2. While some disagree with these changes, the removal of the less skill friendly BF2 additions such as computer generated randomness from Cone of Fire, Deviation and Bullet Drop has proven to be quite a boon in the professional gaming community.
Major Changes
Not many mods can boast being hosted from professional gaming leagues. BF2Pro is one of those mods. It during it's time in Battlefield 2's glory days of professional gaming, was hosted by both the TeamWarfare League as well as the Cyberathlete League. It wasn't widely accepted by the entire populace, but most of the higher caliber clans chose to play it as a preference, and as a result, many of the other clans quelled their protest.
Weapons
Gun Accuracy
- M16 base deviation reduced from 0.3° to 0.2° (similar to the M4)
- M16 deviation per bullet reduced from 0.2° to 0.17°
- AK-101 and AK-47 base deviation reduced from 0.45° to 0.32° (similar to the old M16)
- Type95 LMG and RPK-74 base deviation reduced from 0.4° to 0.25°
- M249 SAW base deviation reduced from 0.3° to 0.25°
- Type95 LMG and RPK-74 deviation from firing increased slightly
- M249 SAW deviation from firing decreased slightly (the LMGs should be evenly balanced now)
- Sniper rifle base deviation reduced from 5° to 2° (zoomed deviation also reduced proportionally)
- Submachinegun base deviation reduced from 0.6° to 0.4°
- Reason: Computer-generated randomness is generally bad for competitive FPS games. These changes reduce the randomness on the "first shot" for most weapons, and reward good aim. The M16/AK balance should be better, as well as the balance between light machineguns.
Range/Damage Modifiers
- Assault rifle, carbine and light machinegun damage decreases gradually at ranges beyond 75m
- Submachinegun and pistol damage decreases gradually at ranges beyond 40m
- Reason: These changes prevent the gun accuracy increases from making the guns too powerful at longer ranges. The guns should be less random but just about as effective as in regular BF2. Note that the sniper rifle has no range modifier and does the same damage at any range.
Grenades
- Grenade launcher base deviation reduced from 1° to 0.5°
- Number of rifle grenades carried reduced from 5 to 4
- Handgrenade deviation reduced from 2° to 1°
- Number of handgrenades carried reduced from 4 to 3 (2 for the medic, see below)
- Reason: Both handgrenades and rifle grenades are inaccurate, almost to the point of unreliability in regular BF2. By increasing accuracy while reducing the amount, good aim is rewarded and "spamming" is less effective.
Infantry
- Light soldier class sprint amount increased from 10 to 12 seconds
- Heavy soldier sprint amount increased from 8 to 10 seconds
- Reason: Players have been asking for a longer sprint time for a while, and since the BF2 1.4 patch "slows down" infantry movement with its proning restrictions, this is as good a time as any to give infantry more sprinting time.
- Kit drop delay removed (previously 4 seconds)
- Reason: This fixes the "kit switch on revive" bug, which allowed players to switch classes and/or regain full ammo without respawning.
Anti-Tank
- SMG rate-of-fire reduced from 15/sec to 10/sec
- Reason: This reduces the damage-per-second output of the anti-tank submachinegun. The bullet weapons of the Assault, Medic, Support, Sniper and Anti-Tank classes all have improved accuracy, but the Anti-Tank class is the only one in this group that is effective against vehicles. In fact, the AT class is the best anti-vehicle class in BF2. In order to preserve and even improve class balance over regular BF2, the AT class should be markedly weaker in infantry combat than the non-vehicle killing classes. Otherwise, the result would be oversimplified "all anti-tank" strategies (which are already quite prevalent in regular BF2).
Support
- Ammopacks now refill 100% ammo again (like regular BF2), but cost 45% charge
- Reason: This fixes an ammo replenishing bug with some weapons.
Medic
- Medic ability recharge rate reduced from 5% to 3% per second
- Max number of medpacks per player in the world reduced from 5 to 2
- Reason: These changes reduce the effectiveness of medpack stacking.
- Medic assault rifle magazine amount lowered from 5 to 4
- Medic now carries 2 handgrenades instead of 3 or 4
- Reason: These changes make the medic rely on ammopacks/supply boxes to rearm, encouraging more class balance and teamwork.
Engineer
- Engineer in-vehicle repair aura rate reduced from 10% to 8% per second (note: wrench is unchanged)
- Reason: Grouped vehicles currently repair each other too quickly, leading to "all anti-tank" strategies. If less anti-tank are going to be used due to the accuracy boosts of other classes, then slightly less anti-tank should be required to destroy vehicles.
Helicopters
- Number of TV missiles reduced from 8 to 5
- Dumbfire rocket magazine reload time decreased from 8 to 5 seconds
- Reason: Lowering the amount of TV missiles means the helo must reload more often, which means less altitude whoring. The faster reload on rockets allows for more aggressive play.
- TV missiles now do 90% damage to helicopters (critical damage)
- Reason: This change makes it more difficult to spawn camp enemy helicopters with TV missiles. A full health helo can survive a single TV missile if sitting on a repair pad and nothing else is shooting it, otherwise it will die.
- Helicopters are now immune to artillery splash damage
- Reason: This change reduces the effectiveness of artillery against grounded helos. Helos will more often than not survive an artillery barrage.
- Hard-armored vehicles (APCs, mobile AA, tanks, helicopters, planes) are now immune to TV missile splash damage
- Reason: This was necessary
HUD
- Crosshair added to unzoomed sniper HUD to fix hit detection not showing when unzoomed
- Infantry crosshair tweaked for some weapons to match the player's accuracy more closely
- Tunguska radar dish no longer blocks crosshair in first person HUD
- Airplane HUDs now have a hit detection crosshair
- Reason: Cosmetic changes that make for a better HUD.
Sound
- Looping point for the gunfire sound for some automatic weapons tweaked to fix sound sync
- Reason: In regular BF2, the gunfire sound loop for most automatic weapons does not match up with the actual firing of bullets. For example, the AK-101 sometimes plays 2 firing sounds even though only one bullet was fired. BF2Pro fixes this problem by adjusting the loop marker in the gunfire sound files to match the guns' rates of fire. This makes gunfire sound consistent with bullets fired, and makes burst firing more intuitive.
Maps
- See bf2pro-mapchanges.txt for a list of changes to the original BF2 maps
Installation
BF2Pro 1.5 requires a working installation of Battlefield 2 v1.2 (or later) to run correctly. At the time of this release, the latest version is 1.41. Make sure you have your game patched.
The BF2Pro client and server use the same files. These files can be downloaded in either a Windows installer, or a Zip file.
Windows Installer
Run the installer and follow the instructions. Make sure that the install path matches the path where Battlefield 2 is installed - the default path shown by the installer should be fine if your installation of Battlefield 2 is working.
Zip File
If you are unable to run Windows installers on your game server, you must use the zip file to install BF2Pro on your BF2 server. Depending on your server configuration and provider, there can be multiple ways to do this:
- 1 Upload the zip file to the Battlefield 2 server folder on your BF2 server and unzip it remotely.
- 2 Unzip the zip file to a temporary folder on your computer and upload the contents to your Battlefield 2 server folder via FTP.
- 3 Ask your server provider to install the files for you.
Method #1 is probably the easiest, but it requires either SSH/FTP access (Linux) or a control panel with a file manager that can unzip files. Method #2 will work on just about any BF2 server, it requires FTP access. Method #3 is a last resort for people with bad game server providers :>
Version History
Version 1.5
- reduced number of medic handgrenades to 2
- tweaked support ammopacks to fix a bug
- tweaked tv missile damage vs helicopters and added another missile
- added another smokegrenade
- tweaked medpack amount allowed in world
- fixed kit revive bug
- more tweaks to daqing 16
Version 1.43
- fixed gamelogicinit.con to allow sv.noVehicles to work
- map changes to daqing oilfields 16
Version 1.42
- fixed 1.41 bug with infantry crosshair appearance on some guns
- pushed back range modifiers to a more acceptable range
- slightly increased amount of sprint time for infantry
- removed .desc files for custom maps because bad XML formatting was breaking BF2CC
Version 1.41
- rebalanced LMG accuracy
- increased engineer repair aura from previous version slightly
- fixed automatic gunfire sound glitches from regular BF2
- increased SMG accuracy but lowered rate-of-fire
- re-added range modifiers to most bullet weapons
- took away one medic assault rifle magazine
- made changes to Zatar Wetlands 16
Version 1.4
- reduced LMG base deviation
- reduced grenade deviation
- reduced number of grenades carried
- reduced medic charge rate
- reduced engineer repair aura rate
- removed HUD crosshair changes from unaffected weapons
Version 1.22
- removed unnecessary accuracy changes to most guns (should be much closer to vanilla BF2 now)
- divided main base spawns into selectable groups on most maps
Version 1.2
- removed changes that were made redundant by BF2's 1.2 patch (air vehicles, antiair, C4)
- tweaked support ammopacks to reduce grenade spam
- tweaked accuracy for some weapons very slightly
- removed oil tower fires
Version 1.0
- packaged mod in an installer (for windows)
- c4 can no longer be defused (reverted to original state)
- reverted Zatar Wetlands 16 back to original state, minus helicopter
- tweaked Kubra Dam
- tweaked accuracy for hand grenades, smoke grenades and grenade launchers
- tweaked fullauto and jumping accuracy to be closer to that of regular BF2
Beta 5 (RC1):
- fixed case-sensitivity of file and folder names for linux server compatibility
- fixed hit detection on airplane HUDs
- tweaked jumping accuracy penalty
- tweaked c4: shorter throw distance, can be defused with engineer wrench
- made landmines and claymores indestructible again
- reduced filesize of map modifications
Beta 4:
- tweaked various map versions
- tweaked antiair weapons
- fixed tunguska HUD
Beta 3 (first public beta):
- fixed tank shell damage vs helicopters being inconsistent with damage listed in readme
- removed unnecessary material definition file from BF2Pro_Common_server.zip
- cleaned up readme files a bit
Beta 2:
- updated mod to take advantage of 1.03's map sharing with stock BF2 maps
- added range modifiers to some guns
- tweaked dynamic crosshair
- tweaked blackhawk minigun and TV guided missiles
Beta 1:
- initial release (internal)
|
This article has been accessed 107 time(s) (until 02:02, 13 December 2007).